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The International Simutrans Forum > Information and Announcements > Download Simutrans (Moderator: prissi) > Topic: Simutrans 99.09.1
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Topic: Simutrans 99.09.1  (Read 4458 times)
prissi
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Simutrans 99.09.1
Mostly internal extension for nicer graphics and smoother gameplay plus error fixes.
The most important thing for player: city cars will try (again) to turn around after three month; if unseccessful, they will self destruct => any congestion solves itself, given enough time

Change for 99.09.1: idle Timer fixed


Executable (will need a pak too!)
http://64.simutrans.com/simuwin-99-09-1.zip using GDI (new) (may need unicows.dll on Win9x found here)
http://64.simutrans.com/simuwin-sdl-99-09-1.zip Window using SDL (new)
http://64.simutrans.com/simulinux-99-09-1.zip Linux using SDL (new)
http://64.simutrans.com/simube-99-09-1.zip BeOS using Allegro (new)

Pak64
http://64.simutrans.com/simupak64-99-09.zip

Pakgerman64
basic: http://download.simutrans-forum.de/pak.german/pak.german_99-09.zip
industries: http://download.simutrans-forum.de/pak.german/german_industrien_99-09.zip
add-ons: http://download.simutrans-forum.de/pak.german/german_addon_99-09.zip

Pak128
http://128.simutrans.com/download/06_12_17/simubase128-1-3-8.tar.bz2 also needs http://users.forum.simutrans.com/fagonella/projects/Water_01/ground.Water.pak (updated 5 february 07) Also copy the config/ folder into pak128/ and rename forrestconfig.tab to forestrules.tab. And the color of factories and goods will be wrong. (Better wait for a new version to appear.)

makeobj 45
http://64.simutrans.com/makeobj-win-45.zip
http://64.simutrans.com/makeobj-linux-45.zip
http://64.simutrans.com/makeobj-be-45.zip


In detail

Release of 99.09.1

4-Mar-2007:
   FIX: time for pause/refresh intervall now moved to sync_step() => handled internally each refresh => better responsivity
   FIX: end of station with layout>4 in NS direction

Release of 99.09

3-Mar-2007:
   FIX: on unix multiuser environments the path separator symbol was omitted
   FIX: marker did not work on elevated ways => no route, even if there was one
   FIX: no crash after deleting powerline crossing during game creation (but this was done by fixing symtoms, not the cause Sad)
   ADD: button for showing forest in minimap (new string "Forest")
   FIX: during rerouting of goods wrong entries were deleted
   FIX: singleuser_install in simuconf.tab was not read
   ADD: 8 player colors + second set of eight player colors, more colors to choose from, blue light color
   ADD: (kierongreen) possibility for automatic orientation (and facing of parallel) stops
   FIX: station coverage was wrongly detected
   FIX: ppm for all program for heightmaps (Photoshop created unexpected header)
   ADD: goods entries shrank further (now 12 Bytes pre packet) and saved lots of lookups
   ADD: obj=tree allows for seasons=3/5 with the thrid/fifth season having snowy winter tree image
   FIX: AI tried to built busstops in invalid positions
   FIX: InputSupplier[]=0 did not built new factories, even if required
   FIX: no depot on crossings or places with more than a single way
   CHANGE: a car will wait two months in a traffic jam, then it will complain. After three months it tries to turn; in unseccessful, it will self-destruct.
   FIX: crash could occur with long_block_signals(); the fix will cause trains to slow down in front of long block signals similar to choose signals
   ADD: color for good in dat-file (color=index_nr, same as factory colors)
   CHANGE: category names now  CATEGORY_xx and part of the pak set, replacing  "piece goods", "bulk goods", "oil/gasoline", "cooled goods", "liquid food", "long goods"
   FIX: connection streets across slopes
   FIX: faster goundsearch also avoids artifical slopes
The International Simutrans Forum > Information and Announcements > Download Simutrans (Moderator: prissi) > Topic: Simutrans 99.09.1