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The International Simutrans Forum > Requests and Discussion > Extension Requests (Moderator: fagonella) > Topic: Regarding factories
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Topic: Regarding factories  (Read 446 times)
Timothy
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pak64 - every pixel counts
Regarding factories
Hi, I have a couple of requests for factories...

Would it be possible to define explicitly how production changes when a factory is powered/unpowered? I'd like to be able to set a factory to produce nothing, or a very small amount when unpowered, and produce at full capacity when it is powered (making power a required input for that factory effectively). It'd be nice to be able to define production and range for both powered and unpowered states. Maybe even to vary the ratio of produced/consumed goods based on the powered state?

Secondly, I'd like to be able to define output goods which stop production (of power and of other products) when the factory's storage capacity is reached. Thus you would *have* to transport those specific goods in order to obtain the other goods the factory produces (i.e. you have to transport waste materials, otherwise the factory stops producing goods).

Thirdly, would it be possible to make a single factory take care of multiple jobs? Thus you could have a generic "chemicals plant" with two entirely seperate industry chain steps in it. For example:

#1 Producer(Lithium Ore) -> Electrolysis plant(makes Lithium metal) -> Consumer
#2 Producer(Water) -> Electrolysis plant(makes deuterium/oxygen/hydrogen) -> Consumer

The production of Lithium metal in this example would be dependant *only* on the supply of Lithium ore, and the production of deuterium/oxygen/hydrogen dependant only on supply of water. Effectively like combining two factories into one.

Feel free to shoot me down here... Just a few things I've thought of while doing my latest industry chain that I'd like to see Wink

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prissi
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Re: Regarding factories
All these things would be possible, but would require additional logic. The production is a multiplier, ranging from 16 to 32.  Change this to a multiplier ranging from 1 to 16 would have your effect, but is not included in the current abilities.

The two tasks is better met with two factories, since it is really two different tasks. Also the logics are like that in the game.
topchrisher
Christopher R. A.
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Bag of Fish!
Re: Regarding factories
I like the first idea, and really like the second.  Having to transport waste products away from a factory is part of life, and we should indeed have to deal with it.
The International Simutrans Forum > Requests and Discussion > Extension Requests (Moderator: fagonella) > Topic: Regarding factories