Would it be possible to define explicitly how production changes when a factory is powered/unpowered? I'd like to be able to set a factory to produce nothing, or a very small amount when unpowered, and produce at full capacity when it is powered (making power a required input for that factory effectively). It'd be nice to be able to define production and range for both powered and unpowered states. Maybe even to vary the ratio of produced/consumed goods based on the powered state?
Secondly, I'd like to be able to define output goods which stop production (of power and of other products) when the factory's storage capacity is reached. Thus you would *have* to transport those specific goods in order to obtain the other goods the factory produces (i.e. you have to transport waste materials, otherwise the factory stops producing goods).
Thirdly, would it be possible to make a single factory take care of multiple jobs? Thus you could have a generic "chemicals plant" with two entirely seperate industry chain steps in it. For example:
#1 Producer(Lithium Ore) -> Electrolysis plant(makes Lithium metal) -> Consumer
#2 Producer(Water) -> Electrolysis plant(makes deuterium/oxygen/hydrogen) -> Consumer
The production of Lithium metal in this example would be dependant *only* on the supply of Lithium ore, and the production of deuterium/oxygen/hydrogen dependant only on supply of water. Effectively like combining two factories into one.
Feel free to shoot me down here... Just a few things I've thought of while doing my latest industry chain that I'd like to see



