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Topic: Various possible addons  (Read 17328 times)
raven
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Various possible addons
Hi people, here are some vehicle pics I took from my older files, and which I could extract for latest simutrans pak128, if desired, that is.

(Above posted at August 20, 2006, 11:16:52 PM)
_______________________________________ _______________
(August 20, 2006, 11:18:32 PM) Subject:
Re: Various possible addons

Sorry for last image, but having to copypaste all those vehicles like in the first one seemed like a pain to me Smiley, please click in view button to fuilly appreciate the level of detail of these vehicles

(Above posted at August 20, 2006, 11:18:32 PM)
_______________________________________ _______________
(August 20, 2006, 11:51:46 PM) Subject:
Re: Various possible addons

two more pics with vehicles, these are RV, and some freighter wagons
prissi
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Re: Various possible addons
The horses and that stuff could be surely helpful for enhancing the timeline.
raven
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Re: Various possible addons
80 x 80 was a nice scale right?
Let's see how do they result
Packer
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Re: Various possible addons
It would be nice to see the USset and EUfreight vehicles aligned with the  Pak 128 template, I suppose one could crop(right spelling of the word?) the png's a few pixels to make them align, so it doesn't look weird when coupled to another vehicle.

Do I know too much? Possibly

People have a short attention span, now, conditioned I suppose by 60 minute TV shows and 2 hour movies in which everything comes out okay.  The real world is not like that.  It is messy, uncertain, and sometimes bloody and ugly.  Always has been, and probably always will be.
raven
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Re: Various possible addons
I won't allign the million images that comprise these sets, I hope you understand that.
Packer
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Re: Various possible addons
I won't allign the million images that comprise these sets, I hope you understand that.

Shouldn't be to hard if it's one image that has them all.

Do I know too much? Possibly

People have a short attention span, now, conditioned I suppose by 60 minute TV shows and 2 hour movies in which everything comes out okay.  The real world is not like that.  It is messy, uncertain, and sometimes bloody and ugly.  Always has been, and probably always will be.
raven
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Re: Various possible addons
That's the problem, the only way i can get them is in separated images, which are bmp, and then I've got to make them png....
Well, perhaps it's not that hard. Hmm, I'll try tyo do it. Only not today.
stormoog
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Re: Various possible addons
They really look wonderfull. But you know that.  hihi
raven
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Re: Various possible addons
They're now alonne in the world, nobody playing with them since:
A:They're misaligned with standard pak128
B:They carry cargoes that nobody knows
C: They're too cheap

Which makes me think....
Perhaps I could repack this set and use napik's table to price NS set.

Who's dutch in this forums?
kierongreen
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Re: Various possible addons
Well, trawling through the NL board... stormoog (even if he doesn't live there), INB681, puntmuts, Jorik and harryl3 (seems inactive) appear to be dutch.
raven
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Re: Various possible addons
thx, because the NS set is the one I like the most and the one that's going to be renewed, so if any dutch rail enthusiast wants to help...
stormoog
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Re: Various possible addons
I can put up a request in the Dutch board if you want to. What should it say?
Jorik
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Re: Various possible addons
i'm prepaired to help butt im not good at making sprites they wont gett good Sad
0_o
raven
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Re: Various possible addons
Then why don't you make a table with the following data:

Locomotives, intro year, engine (power, speed), weight, lenght

If it's a multiple unit, then lenght and cargo cap for every wagon, head ... combinations, where are pantographs, where are raised and lowered.

It's important the use; Freight, Commuter, Inter City... Especially for MU's, since I'll vary speed/capacity according to it.

Liveries and photos. This is very important, since IIRC NS rail is a mess of liveries, ages, models....

Important data about each vehicle, I.e: the MAT64 has a larger nose than the MAT54,  so I can show it in the graphics.


And yep, this means rerendering everything, but IIRC, this means no more than 20-30 hours of work, if I've got all the data correct.

I'll start working on the models as soon as one of the following groups are done:

electric locomotive
diesel locomotives
steam locomotives (invent them if you wish, but fullfill a timeline to 1900)

electric MU's
diesel MU's
foreign MU's - The ram TEE and the ICE 3, also the Thalys

trainsets: passenger and mail wagons.
freight wagons.


This set is meant to span trough the XX century, and will cover rail transportation as offered by NS rail.

Tasks: I'll model in 3D all that NS has to offer, but I'll need accurate data on the specs I asked for,  so I can make the whole set with little effort. Yes, this means remodelling everything, but it's a pleasant task Smiley.

Regards
Packer
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Re: Various possible addons
So who's going to repak all off the US stuff? I suppose I could do it, but I might not be able to get on my home computer for about a week. (my brother just had to break his own 1.5[split level] story window and tried to jump out, then lie about it even when the neigbors saw it. mad)

Do I know too much? Possibly

People have a short attention span, now, conditioned I suppose by 60 minute TV shows and 2 hour movies in which everything comes out okay.  The real world is not like that.  It is messy, uncertain, and sometimes bloody and ugly.  Always has been, and probably always will be.
raven
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Re: Various possible addons
hey packer, let's not repack, but remake, so we can use standard sizes.

As ever, just make a  list of vehicles for me, and I'll render.

For US, let it be something like:

Diesel Carbodies
Diesel Switchers (ALCO stuff mostly)
Diesel Hoods
Diesel Cowls and others (Like genesis of FHP)

Electric Boxcars
Other Electrics

DMU's
EMU's

Trainsets

Steamers
Packer
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Re: Various possible addons
The vehicles in the US set were good, just needed to be aligned. I only can pixel draw, and pixel drawing in  Pak 128 doesn't really look that good, so I think I'll stick to making stuff for  Pak 64

Do I know too much? Possibly

People have a short attention span, now, conditioned I suppose by 60 minute TV shows and 2 hour movies in which everything comes out okay.  The real world is not like that.  It is messy, uncertain, and sometimes bloody and ugly.  Always has been, and probably always will be.
raven
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Re: Various possible addons
But It's easier for me to remake the whole set, and add some nifty player colours to it, also include some realistic tech data would do good, that's why I asked. But it's up to you
Packer
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Re: Various possible addons
Your tech data seems pretty good. I used some of it to make some vehicles of mine.

I remeber, the steamers took a while to get up to speed.

Do I know too much? Possibly

People have a short attention span, now, conditioned I suppose by 60 minute TV shows and 2 hour movies in which everything comes out okay.  The real world is not like that.  It is messy, uncertain, and sometimes bloody and ugly.  Always has been, and probably always will be.
raven
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Re: Various possible addons
I guess this means there won't be an US set soon right?
Packer
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Re: Various possible addons
I guess this means there won't be an US set soon right?

If you mean for Pak 64 it will be a while. I won't be able to get on my home computer for a week like I said. It seems as if the momentuem for  Pak 64's US set has faded away. I suppose I could help with some of the stuff, somehow.

Do I know too much? Possibly

People have a short attention span, now, conditioned I suppose by 60 minute TV shows and 2 hour movies in which everything comes out okay.  The real world is not like that.  It is messy, uncertain, and sometimes bloody and ugly.  Always has been, and probably always will be.
raven
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Re: Various possible addons
I Just need the tech specs to get a pak128 set rolling, I'm quite busy making pak96HD so I'm not really willing to wander trough the net with a [...] modem.
Packer
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Re: Various possible addons
So are all of the vehicles that were in your US set in there? If they are just send me a list of their names (I cant get on to simutrans to find out the names), so I can find technical data on them. AFAIK the stats were fairly accurate.

Do I know too much? Possibly

People have a short attention span, now, conditioned I suppose by 60 minute TV shows and 2 hour movies in which everything comes out okay.  The real world is not like that.  It is messy, uncertain, and sometimes bloody and ugly.  Always has been, and probably always will be.
raven
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Re: Various possible addons
What do you mean with in there?
The problem is that there's no accurate tech data in my set, even if it were, lenghts are all screwed up, there are no mallets nor most of the serious steam locomotives that should be.
kgm13
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Re: Various possible addons
this is a bit off topic but... i had to say it

some of these drawings are amazing
if you finished a drawing corse you could make money from it
raven
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Re: Various possible addons
I wouldn't mind making money from such a thing, really, since I need to pay the house Smiley.
I only don't know who would pay me for this (not meaning simutrans but graphic ability).
Packer
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Re: Various possible addons
What do you mean with in there?
The problem is that there's no accurate tech data in my set, even if it were, lenghts are all screwed up, there are no mallets nor most of the serious steam locomotives that should be.

There is some technical data on a few big steam engines: http://forum.simutrans.com/index.php/topic,2618.0/all.html

there is a safe assumption for engines. Most 8 wheel locomotives are between 55 and 60 feet. Most 12 wheel locomotives are between 65 and 80 feet. (newer ones are arund 90 feet). As for diesels, doing ever major road diesel would be a little to much. I think just making the more well known ones would be best. I'm working on a list of American frieght cars, not all of the frieght cars are included.

Do I know too much? Possibly

People have a short attention span, now, conditioned I suppose by 60 minute TV shows and 2 hour movies in which everything comes out okay.  The real world is not like that.  It is messy, uncertain, and sometimes bloody and ugly.  Always has been, and probably always will be.
raven
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Re: Various possible addons
Ok, I'll wait for that list. I've always loved american rolling stock and locomotives. Let's see which ones you choose
Packer
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Re: Various possible addons
I don't know if anyone has a program that can open dwg (AutoCAD) files. I made the list using AutoCAD. I managed to get bulk goods, piece goods, and liquid goods done. I'm working on Autos.

The list has all of the stats exept for speed and vehicle weight. I plan to add these because there are some that are extremely heavy, and others that are relatively light. I'll set some realistic speed limits to them.

Do I know too much? Possibly

People have a short attention span, now, conditioned I suppose by 60 minute TV shows and 2 hour movies in which everything comes out okay.  The real world is not like that.  It is messy, uncertain, and sometimes bloody and ugly.  Always has been, and probably always will be.
raven
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Re: Various possible addons
I've got Autocad2006, so it shouldn't be a problem to read that file.
Packer
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Re: Various possible addons
I've got Autocad2006, so it shouldn't be a problem to read that file.

Good. the list I have is on AutoCAD2005.

Do I know too much? Possibly

People have a short attention span, now, conditioned I suppose by 60 minute TV shows and 2 hour movies in which everything comes out okay.  The real world is not like that.  It is messy, uncertain, and sometimes bloody and ugly.  Always has been, and probably always will be.
Breeze646
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Re: Various possible addons
I know there are already 747s for pak128 but what ever happened to your 747 that was in the works for 128, raven? I love that livery. Tobad there not on all the planes.
Ontario, Canada





OMG OC TRANSPO IS CANCELING THE 41!!! I TAKE THAT ROUTE!!! ARG!!! Angry
Date of last 41 run: June 22nd
raven
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Re: Various possible addons
Blue and white livery you mean?

I'll need to make planes again for pakHD, perhaps I could render some batches of known liveries, and release them as addons.

Does somebody know about planes? I'll love to have  a timeline.
Timothy
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Re: Various possible addons
Raven, about your planes, are they rendered? If so, could you render them at about 50% above pak64 & pak128 size? (i.e. pak96 and pak160 size) With some re-alignment the pak96 and pak160 size planes could go into pak64 & pak128, using the new outsize tile feature... ponder

<< Click here for a list of my Simutrans creations >>
raven
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Re: Various possible addons
Ok, but I don't have the files.
This is the chance to make a comprehensive list of planes, I've got one, but I don't know a thing about those flying whiteys.
I plan on modellig them around next week (I've got a tight schedule to release pakHD the 20th of september)

Regards
Packer
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Re: Various possible addons
I made the list. it's time line is from 1900  for frieght and 1830 for passengers. I didn't make a list for engines (I might), because all engines from one company tend to look alike. The weight for most of the cars is estimated based on size and era. The speed is also guessed. I can't attach it to this post because this computer doesn't have winzip, and the forum doesn't read dwg files. I don't know if any goods are missing.

Do I know too much? Possibly

People have a short attention span, now, conditioned I suppose by 60 minute TV shows and 2 hour movies in which everything comes out okay.  The real world is not like that.  It is messy, uncertain, and sometimes bloody and ugly.  Always has been, and probably always will be.
raven
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Re: Various possible addons
I bet Isaac tought no more file types where going to be needed soon. Lol

Then what shall we do with engines? I've got my pak96HD set, but it's a very basic set.

(Above posted at August 24, 2006, 03:34:17 PM)
_______________________________________ _______________
(August 24, 2006, 03:37:54 PM) Subject:
Re: Various possible addons

And how come you have Autocad and don't have winzip!?!?

Send it via mail then, you've got it in my profile.

Thx
Packer
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Re: Various possible addons
School computers don't have winzip. doh I sent it to you already. I started on the list of loco's but I remember I have a list on paper at home, just need to copy it. The list only contains diesels, mostly road switchers but no regular switchers.

Do I know too much? Possibly

People have a short attention span, now, conditioned I suppose by 60 minute TV shows and 2 hour movies in which everything comes out okay.  The real world is not like that.  It is messy, uncertain, and sometimes bloody and ugly.  Always has been, and probably always will be.
raven
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Re: Various possible addons
That list is quite cool. If I can, I'll try to release pak96 version today, then we can work out the pak128 version with player colours and stuff Smiley.

Do we have to keep standard pak128 alignment? Because if we're going for a full set in here, there's no need at all.

Regards

EDIT: BTW, do you know of a good website with US stuff? Because besides some train model photos, I don't have much to work on.
Packer
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Re: Various possible addons
Last Edit: August 24, 2006, 11:14:17 AM by Packer
When I make something, I just search images in a search engine for what ever I'm making. I'll post the pages I most frequently use.

here are some:
http://www.mugii.com/john/Pictures/
espee.railfan.net
http://www.northeast.railfan.net/
http://www.trainpix.com/
http://usloki.tripod.com/

Do I know too much? Possibly

People have a short attention span, now, conditioned I suppose by 60 minute TV shows and 2 hour movies in which everything comes out okay.  The real world is not like that.  It is messy, uncertain, and sometimes bloody and ugly.  Always has been, and probably always will be.
Isaac.Eiland-Hall
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Re: Various possible addons
(I add filetypes upon request -- or mention, as is this case... .dwg add'd.)
Breeze646
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Re: Various possible addons
Blue and white livery you mean?

I'll need to make planes again for pakHD, perhaps I could render some batches of known liveries, and release them as addons.

Does somebody know about planes? I'll love to have  a timeline.

Yes I do mean that and I remember in the graphics forum you uploaded a picture of a 747 for pak 128? I would really appreate it if you could release that 747. Thanks in advance. cheery
Ontario, Canada





OMG OC TRANSPO IS CANCELING THE 41!!! I TAKE THAT ROUTE!!! ARG!!! Angry
Date of last 41 run: June 22nd
raven
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Re: Various possible addons
I don't have it anymore Breeze646, that's why I asked for a timeline.
Breeze646
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Re: Various possible addons
Oh okay... sorry.
Ontario, Canada





OMG OC TRANSPO IS CANCELING THE 41!!! I TAKE THAT ROUTE!!! ARG!!! Angry
Date of last 41 run: June 22nd
Jorik
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Re: Various possible addons
Then why don't you make a table with the following data:

Locomotives, intro year, engine (power, speed), weight, lenght

If it's a multiple unit, then lenght and cargo cap for every wagon, head ... combinations, where are pantographs, where are raised and lowered.

It's important the use; Freight, Commuter, Inter City... Especially for MU's, since I'll vary speed/capacity according to it.

Liveries and photos. This is very important, since IIRC NS rail is a mess of liveries, ages, models....

Important data about each vehicle, I.e: the MAT64 has a larger nose than the MAT54,  so I can show it in the graphics.


And yep, this means rerendering everything, but IIRC, this means no more than 20-30 hours of work, if I've got all the data correct.

I'll start working on the models as soon as one of the following groups are done:

electric locomotive
diesel locomotives
steam locomotives (invent them if you wish, but fullfill a timeline to 1900)

electric MU's
diesel MU's
foreign MU's - The ram TEE and the ICE 3, also the Thalys

trainsets: passenger and mail wagons.
freight wagons.


This set is meant to span trough the XX century, and will cover rail transportation as offered by NS rail.

Tasks: I'll model in 3D all that NS has to offer, but I'll need accurate data on the specs I asked for,  so I can make the whole set with little effort. Yes, this means remodelling everything, but it's a pleasant task Smiley.

Regards

Itt wil be finished in 4 days because i need to do a lot of research Tongue
 
0_o
iberia903
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Re: Various possible addons
Blue and white livery you mean?

I'll need to make planes again for pakHD, perhaps I could render some batches of known liveries, and release them as addons.

Does somebody know about planes? I'll love to have  a timeline.

I'm a plane fans. So I know much about plane. Following are some of the model info.
Airbus
A310 210seats timeline:1985
A320 150seats timeline:1989
A330-300 331 seats timeline: 1993
A330-200 250 seats timeline: 1998
A380-800 555 seats timeline: 2007
Boeing
707 189 seats timeline: 1958
737-300 139 seats timeline: 1984
737-500 108 seats timeline: 1990
737-800 189 seats timeline: 2001
757 186 seats timeline: 1982
767-200 198 seats timeline: 1982
767-300 269 seats timeline: 1985
777-200 336 seats timeline: 1996
777-300 385 seats timeline: 1998

If you want to see the picture about that plane. You can go towww.airliners.net to search the picture of those aircraft. You can find some others Aircraft info in the  "Aircraft Data and History" Page.
A340-500
raven
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Re: Various possible addons
nice list you've got there.

Have you got info for sizes? (both lenght and wingspan)
Also, weight would be nice. I guess power is just set so the plane can attain full speed shortly, but if you've got this value, it'll be good.
iberia903
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Re: Various possible addons
nice list you've got there.

Have you got info for sizes? (both lenght and wingspan)
Also, weight would be nice. I guess power is just set so the plane can attain full speed shortly, but if you've got this value, it'll be good.

I will use that short form for the following info
Wing span: WS
Weight (empty): W
Length: L
Height: H
Wing Area: WA
Max cruising speed : MS

A310 WS: 43.89m W: 81,205kg L: 46.66m H:15.80m  WA: 219.0m2 MS: 897km/h
A320 WS: 34.09m W: 42,220kg L: 11.76m H: 11.76m WA: 122.6m2 MS: 903km/h
A330-300 WS: 60.30m W: 121,870kg L: 63.69m H: 16.83m WA: 363.1m2 MS:880km/h
A330-200 WS: 60.60m W: 120,150kg L: 59.00m H: 16.83m WA: 363.1m2 MS:880km/h
A380-800 WS: 79.8m W: 277,000kg L: 72,75m H: 24,08 m WA: 845 m2 MS:880km/h
707 WS:39.90m  W:55,589kg  L:44.07m H:12.94m  WA: 283m2 MS: 1000km/h
737-300 WS: 28.88m W:32,881kg  L: 33.40m H:11.13m  WA:105.4m2 MS:908km/h
737-500 WS: 28.88m W: 31,983kg L: 31.01m H:11.13m WA:105.4m2 MS: 912km/h
757 WS: 38.05m W:57,840kg L: 47.32m H: 13.56m  WA: 185.3m2 MS: 914km/h
767-200 WS: 47.57m W: 76,566kg L: 48.51m H: 15.85m WA: 283.3m2 MS: 914km/h
767-300 WS: 47.57m W: 81,374kg L: 54.94m H: 15.85m WA: 283.3m2 MS: 900km/h
777-200 WS: 60.93m W: 142,430kg L: 63.73m H: 18.51m WA: 427.8m2 MS: 905km/h
777-300 WS: 60.93m W: 160,120kg L: 73.86m H: 18.51m WA: 427.8m2 MS: 893km/h

Could you mind to make 777-300,A330-300,777-200 in Cathay Pacific Airways Colour and A320 in Dragonair Colour for me please. You can find the Airline logo in their airlines web-site.
A340-500
Packer
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Re: Various possible addons
I'm about halfway finished with the list for amerincan road diesels. I used all of the common ones. There are alot, but most of them look alike.

Do I know too much? Possibly

People have a short attention span, now, conditioned I suppose by 60 minute TV shows and 2 hour movies in which everything comes out okay.  The real world is not like that.  It is messy, uncertain, and sometimes bloody and ugly.  Always has been, and probably always will be.
raven
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Re: Various possible addons
Too much isn't that good.

i.e, theres' no need at all to include FA to F8 series, just the F3 and F7, for example.


If not, the depot looks awful
Packer
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Re: Various possible addons
Most of them look identical though, there is no external difference between an SD80 and an SD90, the only difference is power. I guess I'll cut the modified verisons (SD40-2, ES44AC, B23-7, etc/ [unless they are more powerful]). But if your making them I guess I should let you decide.

_______________________________________ _______________
(August 25, 2006, 09:17:18) UPDATE:
[/size]

There are only 4 F units, the FT, F2, F3, F7, and F9. the 2,3, and 7 are almost identical.


Do I know too much? Possibly

People have a short attention span, now, conditioned I suppose by 60 minute TV shows and 2 hour movies in which everything comes out okay.  The real world is not like that.  It is messy, uncertain, and sometimes bloody and ugly.  Always has been, and probably always will be.
raven
Guest
Re: Various possible addons
:-) Just saying, I don't recall the real versions, you're the engineer here.

Well, I'm not making them, in fact, WE are making them. Since looking for info is very important too.

My idea on iit is to include locomotives that add something to the game:
- They're more powerful than previous version (1.2 to 1.5  times more powerful is a nice measure, I used 1.8 to make standard HD set)
- They're remarkably fuel efficient, like some of those GP's which only advantage was fuel efficiency.
- They look way too different and are cool. (Like the Hiawatha)

Shouldn't be included:
- Engines which are slight improvements of a previous version, or which engine is improved just a little bit.
- Special edition stuff, which should be included as addon later on.

I trust you with choosing which ones are going to be included, you're 50% of this. We can discuss if you wish, but you're the one with the info.

Regards
Packer
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Duck and cover has never and will never work.
Re: Various possible addons
Last Edit: August 25, 2006, 11:02:42 AM by Packer
Well, thinking that way it kills about 7 EMD engines (8 if you count the SD75 as a 500 hp upgrade of the SD70), and about half of GE's engines (GE just modified their U-boats into the dash 7 series & dash 8 series with the exeption of the Dash 8-40B & Dash 8-40C [the higest powered U-boat has the U36B and U 36C] ). Maybe versions locomotives that only one railroad uses should be excluded (i.e. Norfolk Southern is the only RR with Dash 9-40C, Dash 9-40CW, & ES40DC's)

GE just has to many dashes in thier locomotive names.
i.e. dash eight dash forty c (Dash 8-40C) As a result, most rr's use their own naming systemfor them.

the only external differences between a SD40, SD 38 (I probably won't include), and SD 35 are the roof fans (the same thing happens on the geeps).

And for looking different the GP30 will be in.

Do I know too much? Possibly

People have a short attention span, now, conditioned I suppose by 60 minute TV shows and 2 hour movies in which everything comes out okay.  The real world is not like that.  It is messy, uncertain, and sometimes bloody and ugly.  Always has been, and probably always will be.
raven
Guest
Re: Various possible addons
It's better to make a basic set then upgrade it.

What aer we going to do with player colours?

I suggest the following, mix player colours with silver, then make 2-3 different sets, each one with the player colours placed differently (santa fe style, etc).
Packer
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Duck and cover has never and will never work.
Re: Various possible addons
Well I'd change the names between versions so players, if they want to can have different liverlies. And in picking RR's to use, I guess using ones that were around for the steam era and lasted into the 90's would be best, because there are only a few.  The Canadian ones are there still.
They are (how they went away in parentheses):
Santa Fe (merger into BNSF)
Southern Pacific (merger into Union Pacific)
Union Pacific
Chicago & Northwestern (merger into Union Pacific)
Illinois Central [made the Hiawatha] (bought out by Canadian Pacific)
Out of these only 1 exists today.

Do I know too much? Possibly

People have a short attention span, now, conditioned I suppose by 60 minute TV shows and 2 hour movies in which everything comes out okay.  The real world is not like that.  It is messy, uncertain, and sometimes bloody and ugly.  Always has been, and probably always will be.
raven
Guest
Re: Various possible addons
then my idea is make the main colour as player colour.
For example, CN style set would include black clad locomotives with a player coloured hood.

Do you like the idea?
Breeze646
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This is what happens when you mix D60LFs with Snow
Re: Various possible addons
then my idea is make the main colour as player colour.
For example, CN style set would include black clad locomotives with a player coloured hood.

Do you like the idea?

Yay CN!!! For me I like the idea.
Ontario, Canada





OMG OC TRANSPO IS CANCELING THE 41!!! I TAKE THAT ROUTE!!! ARG!!! Angry
Date of last 41 run: June 22nd
Packer
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Duck and cover has never and will never work.
Re: Various possible addons
Last Edit: August 25, 2006, 08:13:10 PM by Packer
then my idea is make the main colour as player colour.
For example, CN style set would include black clad locomotives with a player coloured hood.

Do you like the idea?

Yup, I like it. It's alot easier than making up one. So about how many liveries should there be. As for the list I supplied earier, I have a model GP38-2 for all of them exept for Southern Pacific and Chicago & Northwestern.
If you want I'll find some pictures of them in general maybe have a vote of some sort. One my of relatives used to work for the Chicago & Northwestern.

I forgot something on the list I sent raven, there were about 6 passenger cars I forgot. they were the superliners, commuter cars and DD commuter cars.

_______________________________________ _______________
(August 25, 2006, 20:11:36) UPDATE:
[/size]


Do I know too much? Possibly

People have a short attention span, now, conditioned I suppose by 60 minute TV shows and 2 hour movies in which everything comes out okay.  The real world is not like that.  It is messy, uncertain, and sometimes bloody and ugly.  Always has been, and probably always will be.
Packer
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Duck and cover has never and will never work.
Re: Various possible addons
Last Edit: August 29, 2006, 09:52:46 AM by Packer
Well, I got the frieght diesel list down to about 15 engines and the passenger diesel down to about 8. I didn't put in any F or FA unit in the list though, but I will add them.

I might just make one big list and rename it US list. I may also add some steamers and constrained sets.

8-29: finished all diesels; added some electric engines
8-30: finish electric engines; may start on superpower engines

Do I know too much? Possibly

People have a short attention span, now, conditioned I suppose by 60 minute TV shows and 2 hour movies in which everything comes out okay.  The real world is not like that.  It is messy, uncertain, and sometimes bloody and ugly.  Always has been, and probably always will be.
raven
Guest
Re: Various possible addons
Today I'll be doing some planes for pakHD.
 I hope they're detailed enough for pak128 to render them in Cathay and Dragonair schemes.


Does somebody know about early ages? Or intro dates for those plaes
iberia903
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Re: Various possible addons
Today I'll be doing some planes for pakHD.
 I hope they're detailed enough for pak128 to render them in Cathay and Dragonair schemes.


Does somebody know about early ages? Or intro dates for those plaes

Timeline is mean that the date of the plane delivery to the first operator.
Airbus
A310 210seats timeline:1985
A320 150seats timeline:1989
A330-300 331 seats timeline: 1993
A330-200 250 seats timeline: 1998
A380-800 555 seats timeline: 2007
Boeing
707 189 seats timeline: 1958
737-300 139 seats timeline: 1984
737-500 108 seats timeline: 1990
737-800 189 seats timeline: 2001
757 186 seats timeline: 1982
767-200 198 seats timeline: 1982
767-300 269 seats timeline: 1985
777-200 336 seats timeline: 1996
777-300 385 seats timeline: 1998

Do you want me to find some more plane were delivered earlier?
A340-500
raven
Guest
Re: Various possible addons
Hi

ATM I've planned to include

a 247, a DC-3 and perhaps a DC-5 or 6
Also a Stratocruiser

Where do you find these stats? Perhaps I could do it myself without having to bother you.

Regards
iberia903
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Re: Various possible addons
Hi

ATM I've planned to include

a 247, a DC-3 and perhaps a DC-5 or 6
Also a Stratocruiser

Where do you find these stats? Perhaps I could do it myself without having to bother you.

Regards


http://www.airliners.net/info/
A340-500
topchrisher
Christopher R. A.
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Bag of Fish!
Re: Various possible addons
Last Edit: August 29, 2006, 11:02:23 PM by topchrisher
Well!  Here's what I'd like to have made:

-Boeing 707
-Airbus A300
-Boeing 727
-Airbus A310
-Boeing 737-200 & -400
-McDonnell-Douglas MD-80
-Airbus A319 & A320 (you may be able to use the same model - at least a very similar one)
-Boeing 757-200
-Boeing 767-200 & -300
-McDonnell-Douglas MD-11
-Airbus A330-200 & -300
-Airbus A340-300 & -500 & -600
-Boeing 777-200 & -300
-Airbus A380-800 (& -800F)
-Boeing 787

We already have a 787 from some Japan-thing.  We have 747s and the DC-10 in pak128.

You can see that I'm a bit of an aviation enthusiast... if you (raven, or others too) would paint the aircraft, I would be more than happy to work on the .dat files, and balancing them, so that they all have a specific use in their time period.

_______________________________________ _______________
(August 29, 2006, 11:02:01 PM) UPDATE:
[/size]

The Japanese community also has an A380.  I didn't know that until just now.
raven
Guest
Re: Various possible addons
Hi, I, on teh contrary, have no idea at all about planes Smiley. This was my idea for HD sets

Zeps
. Graf class
. Union class (large zep)
. Blimp (modern little blimp)

turbofans
long range: more like standard class
.comet
1955 .367
1962 .707
1982 .767-200
1982 .767-300
1995 . 777-200
1998 .777-300
mid range special class
1967 .737
1983 .757
(2000).(modern)
small
(1968)?
(1985)?
(2000)?
bigones
1975.747
1976.Concorde
2006.A380

Turboprops
Mainclass
1908.?
1920.247
1933.DC3
1942.DC6
1948.Stratocruiser
1960.?
1982.?
small class
1910.?
1936.?
1960.?
1980.?


both
Cargo
1960.Guppy
1972. Some military cargo plane made civil
1982. A cargo Airbus
1994. That Illushin beast aka Il-76

Copters
pass
1960.?
1972.?
1984.?
2000.?
cargo
1975.?
1990.?
2002.?


But I don't mind somebody just revamping my list. so fa I've just got the data on standard class turbofans from the 707 to the 777, the concorde, a380, 737 and 757, also the early DC3 and DC6

I'll TRY to use a scale of 1 length unit = 1,5. If it turns out too big and misaligned, I'll change it.

This I'll do today. Tomorrow I'll do more from that list. but I really really need the stats:

Main craft Use/Intro/Sizes (WingSpan/Length/Height/Hull Width)/weight/nºpowerplants*pw output/speed/capacity

btw, height includes tail?

I'll be making a windowless version of each plane for mail cargo.
I prefer the economic cruise speed rather than the max speed record achieved under special circumstances.

I include just the Boeing types because this was a bit more american flavoured.

If you like the level of detail present on actual pak128 airplanes as made by me, I could make about 10 planes a day. (And now is the turn of pakHDplanes, so...) So a list of 10 planes for tomorrow and the next wouldn't make an unrealistic schedule.

I forgot: I've got the data on some airbuses around (thx iberia):
A310 320 330-300 330-200 380-800.

Hmm, had to go and get a coffee: If it's allright this is my proposed schedule:

Today: I'll make the DC3 and 6, the boeings 707 767 (2) 777(2) A380 737 and 757. Also will test scale and make the light setup and colours for pak128 (show a test tonight, in around 12h)
Tomorrow: I'll model everything you want from Airbus
Friday: I'll model everything from Boeing
Saturday: MD
Sunday: Zeppelins , early craft, small craft
Monday: Protoypes and futuristic craft, also special liveried renders.

And no more planes till 2010 then Smiley Smiley Smiley
I have the possibility of rendering them in a light blue that somebody can manually convert to player blue, if not, just tell me preferred liveries (So far Cathay for the 777 and A320 and Dragonair for the A320).

Regards
iberia903
Recently Joined
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Re: Various possible addons
Thx Raven!

Cathay don't have any A320. But they are the biggest operator of A330-300. So could you mind to make A330-300 in Cathay liveries.
A340-500
raven
Guest
Re: Various possible addons
right, A330, I'vegot it printed in one message of yours, just mistyped. Smiley
iberia903
Recently Joined
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Re: Various possible addons
If you want to some plane till 2012. I think it should be A350. But A350 new vision A350 XWB still haven't announce too much detailed about it. So that I can't you the information about.
A340-500
raven
Guest
Re: Various possible addons
So, here's a DC3, first some silly renders, then the real simutrans thing at 96*2 -- pak192.


What's the desired size for pak128? I'm using a scale of 1,5 m * 0.8 (reduction) = 1 size unit.
Don't know if I'll have to realign for pak128.

Here's a test pak.

Hope you like it all

(Above posted at August 30, 2006, 10:04:04 AM)
_______________________________________ _______________
(August 30, 2006, 10:08:33 AM) Subject:
Re: Various possible addons

This is, of course, the HD version.

(Above posted at August 30, 2006, 10:08:33 AM)
_______________________________________ _______________
(August 30, 2006, 10:16:04 AM) Subject:
Re: Various possible addons

Oh, jeez, I screwed up some scales (lenght and height!)

Back to hangar, don't forget the chainsaw.

(Above posted at August 30, 2006, 10:16:04 AM)
_______________________________________ _______________
(August 30, 2006, 10:27:16 AM) Subject:
Re: Various possible addons

sigh, nice!, Now it's changed.

It was almost right, a bit long (looks more like a DC6 in body size). But I like to make these things right from the beggining, what would I do with a pak300 the A380 then!.
Now I'll have to correct the DC6. I'll post the 707 in a while.

CommentS?

* dc3.png (16.63 KB, 1536x192 - viewed 251 times.)

* DC-3.png (37.5 KB, 720x576 - viewed 243 times.)

* dc3.png (19.97 KB, 198x147 - viewed 253 times.)
* vehicles.TestPlane.pak (25.44 KB - downloaded 43 times.)
stormoog
heeft een nog onbekende vertraging
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Re: Various possible addons
Sweet!
Could you render it in b/w 64 for me  please
raven
Guest
Re: Various possible addons
Ok, but at pak64 size or bigger for a better scaling?
I'll finish it then compose a batch with everything.

* Boeing.png (51 KB, 720x576 - viewed 237 times.)
stormoog
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Re: Various possible addons
Well, it will be the first aircraft in the set. You can do it however you like.  biggrin
raven
Guest
Re: Various possible addons
Hehe, If you don't mind, I'll toy around with pak size, because this is a DC-3 using pak64.

I've finished the pak96*2 batch. I'll do a pak128 batch to work for pak64 then. I'm making the dat, then test, then make the pak64 one.

Regards

* A0001.png (0.33 KB, 64x64 - viewed 705 times.)
stormoog
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Re: Various possible addons
So it will be twice the size. But as long as it is a small aircraft I can still pak it as 64 in makeobj, can't I?
raven
Guest
Re: Various possible addons
hmm, I guess so. What for? Filesize?
I prefer to keep them at tilesize 192 since it's easier for me to render and place them in a batch.

Or if you're referring to the fact of including pak128 vehicles in pak64, well, since latest release, you can without messing up the whole game.

I'll give you a pak when it's ready so you tell me how you want them. (I guess not using antialiasing).
stormoog
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Re: Various possible addons
I was speaking about putting 128 pak aircraft in 64, but it seems you weren't.  biggrin

Could I recolor it first, before you pak it?

..or I pak it.
raven
Guest
Re: Various possible addons
No, I pak it, it's mine! MINE!

Hehe, I talked about paking because I needed to align them. If you want I'll give you even the blend file.
There are some pixel problems tehre. The solution is to make it black and white then fill the back with transparent blue.
(If I render with black back, half the vehicle dissapears when I fill it transparent blue, that's why I use key + background rendering which blurrs edges a bit, sure not a problem in Hd worlds)

There are some problems here. It seems to stick to E-W roads but not on NS ones, hmmm, here you got some shots.
1-2 are grounded, 3 is flying.

There's the pak, to be used with pak64 (or whatever), just be advised that your depot will be a mess if there are other standard airplane paks



(Above posted at August 30, 2006, 12:26:30 PM)
_______________________________________ _______________
(August 30, 2006, 12:29:16 PM) Subject:
Re: Various possible addons

BTW; here are dat and png.

(Above posted at August 30, 2006, 12:29:16 PM)
_______________________________________ _______________
(August 30, 2006, 12:38:44 PM) Subject:
Re: Various possible addons

Oh, just in case you wondered:

DC3
DC6
707
767-200
767-300
777-200
777-300
737 (I guess the 200)
757
Stealth SuperDuper Liner

* Planes.png (158.64 KB, 466x355 - viewed 339 times.)
* vehicles.Planes.pak (150.76 KB - downloaded 103 times.)
* planes.dat (6 KB - downloaded 47 times.)

* planes_0.png (103.2 KB, 1024x1280 - viewed 347 times.)
Packer
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Duck and cover has never and will never work.
Re: Various possible addons
I really need help finding information on steamers. I only have enough for about 6 or so, which is not enough. The ones I know appear around the 1940's. Does anyone have any good sites?

OAT (the list I'm making):
Finished Diesels, electrics, and other (Turbine and Twin engined) engines.

This is all I have now for steamers:
Big Boy, Challenger, Allhegany, GS4 (Daylight), Y6B, and 2-10-2 Texas.

I know that lenght for vehicles can't be higher than 16, but I have some at around 25 for lenght. I.e. the Big Boy has a length of 25, which includes the tender. The lenght is based on the scale that I made earlier, assuming that a vehicle with a lenght of 8 is 42 feet.

Do I know too much? Possibly

People have a short attention span, now, conditioned I suppose by 60 minute TV shows and 2 hour movies in which everything comes out okay.  The real world is not like that.  It is messy, uncertain, and sometimes bloody and ugly.  Always has been, and probably always will be.
iberia903
Recently Joined
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Re: Various possible addons
I think the power of the plane is too low.

When the 777-300 have full payload it can only flying in 318km/h. The real one in full payload can be fly about 890Km/h. You have setted the power is about 8000kw. But the Japanese B747-400 have setted 30464KW. So I think you setted the power about over 30000KW. So i think all the power should X3.75time
for example 777-300 :
8000X3.75=30000.
A340-500
stormoog
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Re: Various possible addons
 y_hug I have many simutrans-stuff still to do. But.. could you post the stats as well?
raven
Guest
Re: Various possible addons
Ok, as said by iberia903, the power is way off, but here are the stats (or you prefer dat file?)
(Adjusted gear tough, and incresead power, but It may not be enough).
"obj=vehicle
name=DC-3
waytype=air
engine_type=diesel
speed=346
power=1790
gear=220
weight=22
length=5
cost=13400000
runningcost=617
intro_year=1933
retire_year=1942
Constraint[Prev][0]=none
Constraint[Next][0]=none
smoke=-1
sound=planelow.wav
freight=Passagiere
payload=32
copyright=raven Liner ()
EmptyImage=../Vehicleset/planes_0.0.0
EmptyImage[SE]=../Vehicleset/planes_0.0.1
EmptyImage[E]=../Vehicleset/planes_0.0.2
EmptyImage[NE]=../Vehicleset/planes_0.0.3
EmptyImage[N]=../Vehicleset/planes_0.0.4
EmptyImage[NW]=../Vehicleset/planes_0.0.5
EmptyImage[W]=../Vehicleset/planes_0.0.6
EmptyImage[SW]=../Vehicleset/planes_0.0.7
-----------------------------------------
"
"obj=vehicle
name=DC-6
waytype=air
engine_type=diesel
speed=501
power=2200
gear=220
weight=34
length=8
cost=24400000
runningcost=739
intro_year=1942
retire_year=1962
Constraint[Prev][0]=none
Constraint[Next][0]=none
smoke=-1
sound=planelow.wav
freight=Passagiere
payload=56
copyright=raven Liner ()
EmptyImage=../Vehicleset/planes_0.1.0
EmptyImage[SE]=../Vehicleset/planes_0.1.1
EmptyImage[E]=../Vehicleset/planes_0.1.2
EmptyImage[NE]=../Vehicleset/planes_0.1.3
EmptyImage[N]=../Vehicleset/planes_0.1.4
EmptyImage[NW]=../Vehicleset/planes_0.1.5
EmptyImage[W]=../Vehicleset/planes_0.1.6
EmptyImage[SW]=../Vehicleset/planes_0.1.7
-----------------------------------------
"
"obj=vehicle
name=707
waytype=air
engine_type=diesel
speed=1000
power=5000
gear=220
weight=56
length=12
cost=95900000
runningcost=1626
intro_year=1962
retire_year=1982
Constraint[Prev][0]=none
Constraint[Next][0]=none
smoke=-1
sound=planelow.wav
freight=Passagiere
payload=185
copyright=raven Liner ()
EmptyImage=../Vehicleset/planes_0.2.0
EmptyImage[SE]=../Vehicleset/planes_0.2.1
EmptyImage[E]=../Vehicleset/planes_0.2.2
EmptyImage[NE]=../Vehicleset/planes_0.2.3
EmptyImage[N]=../Vehicleset/planes_0.2.4
EmptyImage[NW]=../Vehicleset/planes_0.2.5
EmptyImage[W]=../Vehicleset/planes_0.2.6
EmptyImage[SW]=../Vehicleset/planes_0.2.7
-----------------------------------------
"
"obj=vehicle
name=767-200
waytype=air
engine_type=diesel
speed=914
power=7500
gear=220
weight=77
length=13
cost=136700000
runningcost=2407
intro_year=1982
retire_year=1995
Constraint[Prev][0]=none
Constraint[Next][0]=none
smoke=-1
sound=planelow.wav
freight=Passagiere
payload=198
copyright=raven Liner ()
EmptyImage=../Vehicleset/planes_0.3.0
EmptyImage[SE]=../Vehicleset/planes_0.3.1
EmptyImage[E]=../Vehicleset/planes_0.3.2
EmptyImage[NE]=../Vehicleset/planes_0.3.3
EmptyImage[N]=../Vehicleset/planes_0.3.4
EmptyImage[NW]=../Vehicleset/planes_0.3.5
EmptyImage[W]=../Vehicleset/planes_0.3.6
EmptyImage[SW]=../Vehicleset/planes_0.3.7
-----------------------------------------
"
"obj=vehicle
name=767-300
waytype=air
engine_type=diesel
speed=900
power=7500
gear=220
weight=81
length=15
cost=137200000
runningcost=2407
intro_year=1982
retire_year=1995
Constraint[Prev][0]=none
Constraint[Next][0]=none
smoke=-1
sound=planelow.wav
freight=Passagiere
payload=269
copyright=raven Liner ()
EmptyImage=../Vehicleset/planes_0.4.0
EmptyImage[SE]=../Vehicleset/planes_0.4.1
EmptyImage[E]=../Vehicleset/planes_0.4.2
EmptyImage[NE]=../Vehicleset/planes_0.4.3
EmptyImage[N]=../Vehicleset/planes_0.4.4
EmptyImage[NW]=../Vehicleset/planes_0.4.5
EmptyImage[W]=../Vehicleset/planes_0.4.6
EmptyImage[SW]=../Vehicleset/planes_0.4.7
-----------------------------------------
"
"obj=vehicle
name=777-200
waytype=air
engine_type=diesel
speed=905
power=12000
gear=220
weight=142
length=17
cost=240300000
runningcost=3888
intro_year=1995
retire_year=2050
Constraint[Prev][0]=none
Constraint[Next][0]=none
smoke=-1
sound=planelow.wav
freight=Passagiere
payload=336
copyright=raven Liner ()
EmptyImage=../Vehicleset/planes_0.5.0
EmptyImage[SE]=../Vehicleset/planes_0.5.1
EmptyImage[E]=../Vehicleset/planes_0.5.2
EmptyImage[NE]=../Vehicleset/planes_0.5.3
EmptyImage[N]=../Vehicleset/planes_0.5.4
EmptyImage[NW]=../Vehicleset/planes_0.5.5
EmptyImage[W]=../Vehicleset/planes_0.5.6
EmptyImage[SW]=../Vehicleset/planes_0.5.7
-----------------------------------------
"
"obj=vehicle
name=777-300
waytype=air
engine_type=diesel
speed=893
power=12000
gear=220
weight=160
length=20
cost=247000000
runningcost=3888
intro_year=1995
retire_year=2050
Constraint[Prev][0]=none
Constraint[Next][0]=none
smoke=-1
sound=planelow.wav
freight=Passagiere
payload=385
copyright=raven Liner ()
EmptyImage=../Vehicleset/planes_0.6.0
EmptyImage[SE]=../Vehicleset/planes_0.6.1
EmptyImage[E]=../Vehicleset/planes_0.6.2
EmptyImage[NE]=../Vehicleset/planes_0.6.3
EmptyImage[N]=../Vehicleset/planes_0.6.4
EmptyImage[NW]=../Vehicleset/planes_0.6.5
EmptyImage[W]=../Vehicleset/planes_0.6.6
EmptyImage[SW]=../Vehicleset/planes_0.6.7
-----------------------------------------
"
"obj=vehicle
name=737
waytype=air
engine_type=diesel
speed=912
power=4500
gear=220
weight=32
length=8
cost=68500000
runningcost=1448
intro_year=1967
retire_year=1983
Constraint[Prev][0]=none
Constraint[Next][0]=none
smoke=-1
sound=planelow.wav
freight=Passagiere
payload=109
copyright=raven Liner (Short Range)
EmptyImage=../Vehicleset/planes_0.7.0
EmptyImage[SE]=../Vehicleset/planes_0.7.1
EmptyImage[E]=../Vehicleset/planes_0.7.2
EmptyImage[NE]=../Vehicleset/planes_0.7.3
EmptyImage[N]=../Vehicleset/planes_0.7.4
EmptyImage[NW]=../Vehicleset/planes_0.7.5
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-----------------------------------------
"
"obj=vehicle
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runningcost=1901
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retire_year=2050
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sound=planelow.wav
freight=Passagiere
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-----------------------------------------
"

"obj=vehicle
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-----------------------------------------
"
"obj=vehicle
name=DC-6_(post)
waytype=air
engine_type=diesel
speed=501
power=2200
gear=220
weight=34
length=8
cost=24400000
runningcost=739
intro_year=1942
retire_year=1962
Constraint[Prev][0]=none
Constraint[Next][0]=none
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sound=planelow.wav
freight=Post
payload=112
copyright=raven Post ()
EmptyImage=../Vehicleset/planes_1.1.0
EmptyImage[SE]=../Vehicleset/planes_1.1.1
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EmptyImage[NE]=../Vehicleset/planes_1.1.3
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EmptyImage[NW]=../Vehicleset/planes_1.1.5
EmptyImage[W]=../Vehicleset/planes_1.1.6
EmptyImage[SW]=../Vehicleset/planes_1.1.7
-----------------------------------------
"
"obj=vehicle
name=707_(post)
waytype=air
engine_type=diesel
speed=1000
power=5000
gear=220
weight=56
length=12
cost=95900000
runningcost=1626
intro_year=1962
retire_year=1982
Constraint[Prev][0]=none
Constraint[Next][0]=none
smoke=-1
sound=planelow.wav
freight=Post
payload=370
copyright=raven Post ()
EmptyImage=../Vehicleset/planes_1.2.0
EmptyImage[SE]=../Vehicleset/planes_1.2.1
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EmptyImage[NW]=../Vehicleset/planes_1.2.5
EmptyImage[W]=../Vehicleset/planes_1.2.6
EmptyImage[SW]=../Vehicleset/planes_1.2.7
-----------------------------------------
"
"obj=vehicle
name=767-300_(post)
waytype=air
engine_type=diesel
speed=900
power=7500
gear=220
weight=81
length=15
cost=137200000
runningcost=2407
intro_year=1982
retire_year=1995
Constraint[Prev][0]=none
Constraint[Next][0]=none
smoke=-1
sound=planelow.wav
freight=Post
payload=538
copyright=raven Post ()
EmptyImage=../Vehicleset/planes_1.3.0
EmptyImage[SE]=../Vehicleset/planes_1.3.1
EmptyImage[E]=../Vehicleset/planes_1.3.2
EmptyImage[NE]=../Vehicleset/planes_1.3.3
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EmptyImage[NW]=../Vehicleset/planes_1.3.5
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EmptyImage[SW]=../Vehicleset/planes_1.3.7
-----------------------------------------
"
"obj=vehicle
name=777-300_(post)
waytype=air
engine_type=diesel
speed=893
power=12000
gear=220
weight=160
length=20
cost=247000000
runningcost=3888
intro_year=1995
retire_year=2050
Constraint[Prev][0]=none
Constraint[Next][0]=none
smoke=-1
sound=planelow.wav
freight=Post
payload=770
copyright=raven Post ()
EmptyImage=../Vehicleset/planes_1.4.0
EmptyImage[SE]=../Vehicleset/planes_1.4.1
EmptyImage[E]=../Vehicleset/planes_1.4.2
EmptyImage[NE]=../Vehicleset/planes_1.4.3
EmptyImage[N]=../Vehicleset/planes_1.4.4
EmptyImage[NW]=../Vehicleset/planes_1.4.5
EmptyImage[W]=../Vehicleset/planes_1.4.6
EmptyImage[SW]=../Vehicleset/planes_1.4.7
-----------------------------------------
"
"obj=vehicle
name=737_(post)
waytype=air
engine_type=diesel
speed=912
power=4500
gear=220
weight=32
length=8
cost=68500000
runningcost=1448
intro_year=1967
retire_year=1983
Constraint[Prev][0]=none
Constraint[Next][0]=none
smoke=-1
sound=planelow.wav
freight=Post
payload=218
copyright=raven Post (Short Range)
EmptyImage=../Vehicleset/planes_1.5.0
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EmptyImage[NE]=../Vehicleset/planes_1.5.3
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EmptyImage[NW]=../Vehicleset/planes_1.5.5
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EmptyImage[SW]=../Vehicleset/planes_1.5.7
-----------------------------------------
"
"obj=vehicle
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waytype=air
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power=6000
gear=220
weight=58
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cost=104500000
runningcost=1901
intro_year=1983
retire_year=2050
Constraint[Prev][0]=none
Constraint[Next][0]=none
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sound=planelow.wav
freight=Post
payload=372
copyright=raven Post (Short Range)
EmptyImage=../Vehicleset/planes_1.6.0
EmptyImage[SE]=../Vehicleset/planes_1.6.1
EmptyImage[E]=../Vehicleset/planes_1.6.2
EmptyImage[NE]=../Vehicleset/planes_1.6.3
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EmptyImage[SW]=../Vehicleset/planes_1.6.7
-----------------------------------------
"

"obj=vehicle
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cost=24400000
runningcost=739
intro_year=1942
retire_year=1962
Constraint[Prev][0]=none
Constraint[Next][0]=none
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sound=planelow.wav
freight=Buecher
payload=60
copyright=raven Liner (Cargo)
EmptyImage=../Vehicleset/planes_1.7.0
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"obj=vehicle
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freight=Buecher
payload=250
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-----------------------------------------
"
"obj=vehicle
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Constraint[Next][0]=none
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freight=Buecher
payload=350
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EmptyImage[SE]=../Vehicleset/planes_1.9.1
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EmptyImage[NE]=../Vehicleset/planes_1.9.3
EmptyImage[N]=../Vehicleset/planes_1.9.4
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-----------------------------------------
"


So, you like them?

(Above posted at August 30, 2006, 09:21:52 PM)
_______________________________________ _______________
(August 30, 2006, 09:31:58 PM) Subject:
Re: Various possible addons

Long dat eh?

Here's the dat in a proper format and the blend file, use it at your own risk, don't sell or redistribute without saying (And sharing), and blablabla.

Regards. (BTw, in the dat there are also some cargo and mail planes, they are the same as passenger but without windows and with the tail black, also two cargo versions)
* Planes.zip (300.26 KB - downloaded 75 times.)
* planes.dat (12.68 KB - downloaded 38 times.)

* planes_1.png (191.95 KB, 1536x1920 - viewed 305 times.)
topchrisher
Christopher R. A.
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Bag of Fish!
Re: Various possible addons
Wow... here I thought this would take a while.  Thank you so much!
raven
Guest
Re: Various possible addons
Are the useable in pak128? After all, they're not player colour or anything.
iberia903
Recently Joined
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Posts: 9
Re: Various possible addons
They can use in pak128. But have some problems.
I think the running cost is too expensive and the running cost doesn't make sense, because some old plane and more engine should use more fuel. So it should have higher running cost. For example 707 is a older plane it have 4 engine. Althought  it is lighter that 777 so the running cost of 777 should lower than 707.

Following is my running cost of Boeing plane suggestions.
707: 6.00
737: 2.40
757: 1.30
767-200: 1.50
767-300: 1.70
777-200: 1.60
777-300: 1.80

* simscr06.jpg (682.23 KB, 1024x712 - viewed 250 times.)

* simscr07.jpg (499.05 KB, 1024x712 - viewed 226 times.)

* simscr08.jpg (656.76 KB, 1008x720 - viewed 235 times.)
A340-500
kierongreen
Member
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kierongreen@msn.com
Re: Various possible addons
Quote
Following is my running cost of Boeing plane suggestions.
707: 6.00
737: 2.40
757: 1.30
767-200: 1.50
767-300: 1.70
777-200: 1.60
777-300: 1.80
Erm those running costs would make them cheaper to run than most trains...
For comparison - pak128 Green Class (82passengers) costs 1.44.
Though given that the pak128 747 costs 22.04 (early), 15.76 (later) halving the running costs from the dats (roughly) might be in order.
raven
Guest
Re: Various possible addons
THey're badly misaligned.
I'll find some time this afternoon to rerender them (are they truly ok? the shading is right for pakHD, but 128?), a bit more aligned, of course Smiley. And I'll halve the running costs. What about purchase cost?
kierongreen
Member
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kierongreen@msn.com
Re: Various possible addons
Quote
What about purchase cost?
At the moment they seem to be at least three or four times more than equivalents pak128. Of course you might not want to go with the pak128 balance (you suggested elsewhere you liked higher prices, lower maintainance...)
Packer
American Simutrans player
Member
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Gender: Male
Posts: 1301
Duck and cover has never and will never work.
Re: Various possible addons
Last Edit: August 31, 2006, 09:57:45 AM by Packer
I'm almost done with the list of american steam engines. I have a list that starts from 1890. I only know of a couple of steam engines that were built before 1890. I recently found a list of "the best" American steam engines so I'll add those and move the big articulateds to another category. I should add some good pictures, but I don't know which would be better, a technical drawing actual pictures, or pictures of a model. ponder

BTW, the C-47 Skytrain was a modified DC-3, so that could be it's cargo version; but can gliders be added for the C-47/DC-3?

Do I know too much? Possibly

People have a short attention span, now, conditioned I suppose by 60 minute TV shows and 2 hour movies in which everything comes out okay.  The real world is not like that.  It is messy, uncertain, and sometimes bloody and ugly.  Always has been, and probably always will be.
raven
Guest
Re: Various possible addons
Gliders? Are we crazy? Smiley
Of course they can, heheh, but as an addon.
Packer
American Simutrans player
Member
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Gender: Male
Posts: 1301
Duck and cover has never and will never work.
Re: Various possible addons
Last Edit: September 01, 2006, 11:02:14 AM by Packer
FINISHED THE LIST.

_______________________________________ _______________
(September 01, 2006, 10:57:00) UPDATE:
[/size]

The length for some vehicles is greater than 16. If that happens split it into a few vehicles. I may need to do some updating to it because, for the steamers I never added the tender's stats as an individual vehicle (I combined the both of them into 1).
* mrs.dwg (62.99 KB - downloaded 31 times.)

Do I know too much? Possibly

People have a short attention span, now, conditioned I suppose by 60 minute TV shows and 2 hour movies in which everything comes out okay.  The real world is not like that.  It is messy, uncertain, and sometimes bloody and ugly.  Always has been, and probably always will be.
napik
Board Mod
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128x128 set...
Re: Various possible addons
Last Edit: September 02, 2006, 02:00:38 PM by napik
Quote
Are the useable in pak128? After all, they're not player colour or anything.

I like new planes (do nto worry about alignement), however I have one comment to the render: shading is too sharp. The dark sizes are almost black. This will not fit into the pak128 scheme. Dark sides should be about 20-40% darker than bright sides.

For the size: please use 747 as an etalon. I know that we can have larger planes (like pak254), but I do not know if it would make sense and mainly look well with all airport buildings and other things we have.

Prices: I will recalculate them for all vehicles which will go into pak128, so there is no need to worry!

Player colors, um um...  ok. angel

Thank you,
Tomas
128x128 set home: http://128.simutrans.com
My home: http://www.tomaskubes.net
raven
Guest
Re: Various possible addons
Well, they're totally HD style. The edges are also blurred because if I used standard 'key' rendering, the dark side does get a 0,0,0 colour, thus mixing with the background and  messing everything up.

For pak 128 I'll try the following, not just for planes but for all vehicles:

Figure out a nice light setup, apply to all vehicles I've done (even the cargo set, but this will need more cargoes)
Render them in a light blue + some greys (ranging from black to pure white), then merge.
Fill the black background with pink.

Create a pallette that contains a greyscale and a player colour scale, also the mentioned pink background (decided pink not to mess with the rest of the colours). Apply the pallete to the batch, thus getting player colours! (It worked before, it'll work again). Change the pink into player colour.

Voila! pak128 player coloured vehicles. I'm still too busy with the first public release of pakHD, so this will wait. But the 3dfiles won't dissappear anymore as they're stored in some CD's.

Regards
topchrisher
Christopher R. A.
Member
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Bag of Fish!
Re: Various possible addons
Raven, what do you do in the daytime/for a living/in real life?  How can you possibly find the time for all of this?
napik
Board Mod
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128x128 set...
Re: Various possible addons
Raven is the true Master of efficiency!  _king3

Tomas
128x128 set home: http://128.simutrans.com
My home: http://www.tomaskubes.net
raven
Guest
Re: Various possible addons
Yesterday I made a comercial city set and 10 station halls, today,  4 2 tile station domes and different platforms.
You can build pretty cool stations with this stuff, I'll make a shot.


Oh, my! Bridge alignment was wrong in last version right? Hmm, my bridges were aligned to it, now they're wrong Smiley

I had to rerender some bits, so...

(Above posted at September 04, 2006, 06:42:47 PM)
_______________________________________ _______________
(September 04, 2006, 06:45:03 PM) Subject:
Re: Various possible addons

An another one.

Now to shower and go and bring girl back home. (And walk dog too)

Cya

* station1.png (43.33 KB, 390x228 - viewed 223 times.)

* station2.png (49.8 KB, 397x272 - viewed 220 times.)

* station3.png (117.85 KB, 625x388 - viewed 238 times.)
stormoog
heeft een nog onbekende vertraging
Board Mod
Member
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Aide-toi, le ciel t'aidera.
Re: Various possible addons
That last one could be a communist design  woot
Packer
American Simutrans player
Member
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Posts: 1301
Duck and cover has never and will never work.
Re: Various possible addons
Last Edit: September 07, 2006, 07:33:50 AM by Packer
Raven is the true Master of efficiency!  _king3

Tomas

I though it was multi-tasking.

 y_innocent NTB, I can play a playstation with my feet (not as well as I can with my hands), eat with one hand and use a comuper with the other (I can type with my feet but it's slow). y_innocent

Do I know too much? Possibly

People have a short attention span, now, conditioned I suppose by 60 minute TV shows and 2 hour movies in which everything comes out okay.  The real world is not like that.  It is messy, uncertain, and sometimes bloody and ugly.  Always has been, and probably always will be.
raven
Guest
Re: Various possible addons
Hi people,

If I were to make a road set, what would I need?

Let's say I had made the following roads: (left to right)

Highway
Highway
Highway

Road

Path

What would I be missing?

And, if it were US based, is there something else I could include?

I've got to rerender them today of tomorrow. I tought about adding those (what are they called!) caution white signs painted on the ground that appear at crossings.

Regards
stormoog
heeft een nog onbekende vertraging
Board Mod
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Aide-toi, le ciel t'aidera.
Re: Various possible addons
"Shark teeth" in Dutch.  biggrin
raven
Guest
Re: Various possible addons
Cool, "ceda el paso", here.

Let them pass, or let pass.

Here's the screenshot. (SOmebody told me Abo was in look for roads :-))

* roads.png (7.7 KB, 447x36 - viewed 224 times.)
stormoog
heeft een nog onbekende vertraging
Board Mod
Member
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Aide-toi, le ciel t'aidera.
Re: Various possible addons
(SOmebody told me Abo was in look for roads :-))

But roads are not very portable to 64, are they?
raven
Guest
Re: Various possible addons
Dunno, resize and see what happens Wink. (I'm now going to have lunch).

I could even give you the .blend and you could rerender them for pak64

* road_3.png (76.21 KB, 768x288 - viewed 247 times.)
* Ways-road.dat (5.13 KB - downloaded 29 times.)
Isaac.Eiland-Hall
Benevolent Dictator
Member
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Posts: 6700
Re: Various possible addons
Let's see.... Roads... Pity I don't play with roads, else I might have an opinion on this one... And if only you asked about the US - well, since you didn't, I gues----- what? Oh, roads? U.S.?

You'll have to stop me on this subject now......  lol

Dirt roads are still used in some rural areas... Gravel roads in other rural areas -- in Texas, there's a lot of limestone used for this purpose - very bright white rock... very very dusty.

In a lot of rural areas, you'll find asphalt with no road markings used by poorer counties - usually lots of tar-lines - almost looks like the mip_cobblestone, only less even... (this is why I wish we had multiple-random tiles for roads like we do for grass! heh)

Highways in rural areas tend to be two lanes. The middle has either double-yellow line (no passing), one solid yellow stripe and one dashed yellow stripe, or just the dashed yellow strip, centered (dashes indicate passing allowed for that side of the road).

On a "major" two-lane highway, the edges will ahve solid white stripes, and usually a shoulder or emergency lane, where the pavement is usually bad (but usually paved).

"Rural" divided highways (as opposed to interstates) would have a yellow solid stripe at the median, white dashes between the lanes, and solid white on the right. Might not have a shoulder.

Interstates would be above with a shoulder.

............I have to go rehearse, so more later from me on this. Thsi is just the first part of my comments................ :-D
raven
Guest
Re: Various possible addons
Hmm, then with the roads above I almost cover it all up. Don't know how am I going to make two line highways to show the yellow dashed line, perhaps using some sort of road electrification (not electrified, of course). So

| road | | road|


build two white dashed roads next to each other (see above), then, on upper (W or Northern), lay down the given double yellow lane + bit of asphalt to join both roads, then it'd look something like:

|   '   ||   '   |
|   '   ||   '   |

then, from left to right:

emerg lane ; continuous white line ; lane ; dashed white line ; 2x continous yellow line and repeat!

Thanks for the info Isaac.

BTW,  check these Chicago beauties.

(Above posted at September 08, 2006, 01:42:22 AM)
_______________________________________ _______________
(September 08, 2006, 01:49:55 AM) Subject:
Re: Various possible addons

More about roads,

it wouldn't be a bad idea to make road variations for early, even if it's just  a graphical issue, make 2-3 roads of the same type, and then combine at will. Then, being graphics ready, if it ever gets implemented, it'd be easy to upgrade.

Hmm, so the one I lack right now (from what you can see in that little shot) is the limestone one right?

The no-markings asphalt one perhaps is too dark and neat, but I don't mind having a clean world.

I should add some paint work to the city streets too.

* a0001.png (6.6 KB, 96x192 - viewed 166 times.)

* b0001.png (9.83 KB, 96x192 - viewed 161 times.)

* d0001.png (8.16 KB, 96x192 - viewed 165 times.)

* E0001.png (9.04 KB, 96x192 - viewed 157 times.)

* F0001.png (6.39 KB, 96x192 - viewed 165 times.)
Timothy
Member
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Gender: Male
Posts: 2163
pak64 - every pixel counts
Re: Various possible addons
Heh, forget pakHandDrawn... pakMonochromeRenderedAwesomeness 4tw! =P

If Simutrans ever gets a 3D engine I have a feeling your Blender skills will come in handy Wink Those are awesome!

<< Click here for a list of my Simutrans creations >>
raven
Guest
Re: Various possible addons
Bring back MHz, he's the true master of colour and perspective Smiley.

I'm starting to like monochrome too. I'll let older buildings appear as handdrawn, heheh, that'd be cool. Then XXth century is rendered, XXI even in colour! who knows...

BTW, if some blender user wants to colour these buildings, just ask me for the sources.

Hmm, what shall I do know? I accept offers, not sleepy at all today.
Breeze646
Some Random Canadian Simutrans Player
Member
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This is what happens when you mix D60LFs with Snow
Re: Various possible addons
Last Edit: September 08, 2006, 12:53:26 AM by Breeze646
Oh ya one thing to add to the US Highways, here in North America, on a divided highway or really any road. The line on your left (where regular lanes end basicly) should be yellow and the line on the farthest right indicates the end of normal lanes on the right side. (I have to know this as I'm taking my driving lessions next year)

Now speaking in Simutrans words, you would have to make two diffent types of roads to get that yellow line in the middle on a highway. One for one direction and one for the other. That would make it more like normal highways here.

Also on the topic of highways, currently most highways in citys are being changed to Cement as they require less maintance which in turn, causes less traffic because no lane reductions.

In montreal they shut down there WHOLE highway system to convert it all to cement. Atlest along the 40 there in Montreal they got access roads which are a good detour but for the 20 and other highways there are no access roads so they have to go through a major detour.

So if you do follow this, make both a cement verson and pavement and try to have the same speed limit on both... woot

Thanks!

_______________________________________ _______________
(September 08, 2006, 01:38:49 AM) UPDATE:
[/size]

Opps just read you message here:
Hmm, then with the roads above I almost cover it all up. Don't know how am I going to make two line highways to show the yellow dashed line, perhaps using some sort of road electrification (not electrified, of course). So

| road | | road|


build two white dashed roads next to each other (see above), then, on upper (W or Northern), lay down the given double yellow lane + bit of asphalt to join both roads, then it'd look something like:

|   '   ||   '   |
|   '   ||   '   |

then, from left to right:

emerg lane ; continuous white line ; lane ; dashed white line ; 2x continous yellow line and repeat!

Thanks for the info Isaac.

BTW,  check these Chicago beauties.

(Above posted at September 08, 2006, 01:42:22 AM)
_______________________________________ _______________
(September 08, 2006, 01:49:55 AM) Subject:
Re: Various possible addons

More about roads,

it wouldn't be a bad idea to make road variations for early, even if it's just  a graphical issue, make 2-3 roads of the same type, and then combine at will. Then, being graphics ready, if it ever gets implemented, it'd be easy to upgrade.

Hmm, so the one I lack right now (from what you can see in that little shot) is the limestone one right?

The no-markings asphalt one perhaps is too dark and neat, but I don't mind having a clean world.

I should add some paint work to the city streets too.

And yes please do City Streets to go with the Asphalt regional roads so that they don't look diffent from what they should look like.

How about we make a pak North America? Anyone think it's a good idea? We can include the CN Tower that I found somewhere on this forum.

I've got tons of paperbuses so if we can convert them from Paperbus Model to Simutrans then we got the bus part solved. I know someone who has Toronto Subway papermodels and lots of stuff we can use.

Anyway for the highways let this be a primary example of a Canadian Cement Highway.
Ontario, Canada





OMG OC TRANSPO IS CANCELING THE 41!!! I TAKE THAT ROUTE!!! ARG!!! Angry
Date of last 41 run: June 22nd
raven
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Re: Various possible addons
thanks for the info, perhaps a Cement Highway would be introduced around 2000.

About a North American set, well, HD is that set!
Packer
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Duck and cover has never and will never work.
Re: Various possible addons
thanks for the info, perhaps a Cement Highway would be introduced around 2000.
Actually the first paved road in America was cement, in the late 1890's or early 1900's in Ohio; it is still there today

About a North American set, well, HD is that set!

So all of HD is a North America set?
OAN, Canadian C-liners have a B-C wheel arangement and are 5' longer than the B-B versions.

Do I know too much? Possibly

People have a short attention span, now, conditioned I suppose by 60 minute TV shows and 2 hour movies in which everything comes out okay.  The real world is not like that.  It is messy, uncertain, and sometimes bloody and ugly.  Always has been, and probably always will be.
raven
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Re: Various possible addons
hey wait, what's a C liner?
Packer
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Duck and cover has never and will never work.
Re: Various possible addons
The second engine from the top in the list I made. All of the names and stats are right, so if you needed pictures you could enter the name into a search engine.

May as well add the updated list, added a Berkshire and made some text more simpler.
* mrs.dwg (63.56 KB - downloaded 32 times.)

Do I know too much? Possibly

People have a short attention span, now, conditioned I suppose by 60 minute TV shows and 2 hour movies in which everything comes out okay.  The real world is not like that.  It is messy, uncertain, and sometimes bloody and ugly.  Always has been, and probably always will be.
raven
Guest
Re: Various possible addons
this is what I've got from pakHD, but the pak128/64 version will need to wait still a bit

   raven   Shay
   raven   Switcher
   raven   Atlantic
   raven   Pacific
   raven   Hudson
   raven   TenWheeler
   raven   Mikado
   raven   Confederation
   raven   Berkshire
   raven   SantaFe
   raven   BigBoy
   raven   Hiawatha
   raven   Tender_2+2
   raven   Tender_3+2
   raven   Tender_2+5
DIESEL LOCOMOTIVES      
   raven   E_Series
   raven   E_Series_back
   raven   E_Booster
   raven   FA
   raven   FA_back
   raven   FB
   raven   GP9
   raven   GP9_back
   raven   GP50
   raven   GP50_back
   raven   SD40-2
   raven   SD40-2_back
   raven   SD90MAC
   raven   SD90MAC_back
   raven   Centennial_1
   raven   Centennial_2
   raven   Centenial_back_1
   raven   Centennial_back_2
   raven   BigBlow
   raven   BigBlow_booster
   raven   FP40PH-2
   raven   FP40PH-2_back
   raven   Genesis
   raven   SW_Series
   raven   SW_Series_back
   raven   RS_Series
   raven   RS_Series_back
ELECTRIC LOCOMOTIVES      
   raven   S-Motor
   raven   DD1
   raven   EP3
   raven   EP5
   raven   E60
   raven   AEM7
   raven   EP2
   raven   GG1
   raven   HHL
DMU      
100   raven   Doodlebug
80   raven   Doodlebug_(post)
100   raven   Zephyr
80   raven   Zephyr_back
100   raven   RDC
80   raven   RDC_(post)
EMU      
100   raven   MP45
80   raven   MP45_back
100   raven   Electroliner
100   raven   Electroliner_wagon
80   raven   Electroliner_post_van
100   raven   Electroliner_back
100   raven   Metroliner
80   raven   Metroliner_back
80   raven   Acela_Express
80   raven   Acela_Express_back
TSETS      
100   raven   Steel_wagon
80   raven   Steel_mailvan
100   raven   Streamlined_wagon
100   raven   Streamlined_dome_wagon
100   raven   Streamlined_tail_wagon
80   raven   Streamlined_mailvan
100   raven   Amfleet_coach
100   raven   Amfleet_tailcar
80   raven   Amfleet_mailvan
100   raven   Superliner_wagon
100   raven   Double_decker_wagon

(copypasted from the xls file, forget about the numbers and the copyright tab Wink
Packer
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Re: Various possible addons
I categorized the steam engines and diesel locomotives in my list into frieght and passenger ones, because the frieght one were to slow. I just havent gotten very many steam engines before 1890, and I tended to put in the famous or superpowered ones though. I made my list touching the best known engines from the all of the locomotive companies in America exept for the newest one (they just came out with there first engine a few months ago).

About RDCs: how would it be made so that an RDC 2 or RDC 3 (half post/passenger) could be built. RDC 4 was an all mail version, RDC 1 a passenger version.

I like your Idea of tail cars. Maybe if we stuck both lists together, we could have a pretty good amout of steam and electric engines. I could easily write dat files, takes me about 1-2 minutes for a vehicle.

Do you think you could rewrite the list I made, into a file that sandard  Windows will read (like a png, or something). Would allow me to make dat files in school and at home using my flash drive.

Do I know too much? Possibly

People have a short attention span, now, conditioned I suppose by 60 minute TV shows and 2 hour movies in which everything comes out okay.  The real world is not like that.  It is messy, uncertain, and sometimes bloody and ugly.  Always has been, and probably always will be.
Breeze646
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Re: Various possible addons
Last Edit: September 08, 2006, 11:10:37 AM by Breeze646
thanks for the info, perhaps a Cement Highway would be introduced around 2000.

About a North American set, well, HD is that set!

You mean that Amtrak set? Well maybe if you could repaint some of those to VIA Rail Locomotives then it might be fully North American.

But if your working on something I don't know about well then nvm this post.

Plus you would have to have something that never really caught on in the USA for train wise.



But the USA did try out these trains:




And a little history on it:

    The LRC (Light, Rapid, Comfortable) was a joint project begun in the late 1960s by a consortium of Montreal Locomotive Works, Alcan and Dofasco. A demonstration train (one locomotive and coach) could be seen in Canada and the United States in 1973 and 1974. The LRC was the first train to incorporate successfully a banking system to increase speed and comfort around curves on conventional track.

    Bombardier acquired MLW in 1975 and pushed ahead the LRC production model. Amtrak ordered ten coaches and two locomotives, and the LRC could be seen up and down the Northeast Corridor in the early 1980s. Up until the late 1990s, the Amtrak LRC coaches (in VIA paint) worked the Chicago-Toronto "International" service. In Canada the LRC had a tremendous impact. The LRC became the hallmark of VIA Rail Canada's improved Corridor services.

    More than 20 years later, the LRC is still state-of-the-art technology, and one of only a handful of successful tilting trains in operation around the world.

    Today almost all of VIA's original 100 LRC coaches are still in service.

Anyway, also a interesting fact is this is not like a normal high speed train as it has a standard north american coupler so you could couple any thing to it. I think VIA Rail requested it has the normal coupler because the LRC Locomotives arrived before the LRC Cars:


And now adays after the LRC locos are gone:


Ontario, Canada





OMG OC TRANSPO IS CANCELING THE 41!!! I TAKE THAT ROUTE!!! ARG!!! Angry
Date of last 41 run: June 22nd
raven
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Re: Various possible addons
Lol, it looks like you're selling that vehicle yourself. I've read that it hardly works at full speed because the huge amount of level crossings.

HD is handdrawn set, or black and white.

I'll get to it soon packer, and I can introduce the info on my xls file (it produces dats easily and let's me correct data afterwards without much effort). I'm still trying to get a release of pakHD remember?

Regards
Packer
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Re: Various possible addons
I'll get to it soon packer, and I can introduce the info on my xls file (it produces dats easily and let's me correct data afterwards without much effort). I'm still trying to get a release of pakHD remember?

I know. Are xls files for use with microsoft excel?

Do I know too much? Possibly

People have a short attention span, now, conditioned I suppose by 60 minute TV shows and 2 hour movies in which everything comes out okay.  The real world is not like that.  It is messy, uncertain, and sometimes bloody and ugly.  Always has been, and probably always will be.
raven
Guest
Re: Various possible addons
sure Wink

ATM I'm trying to make a comprehensive set of Chicago-styled skyscrapers.
If you like those buildings: http://www.skyscraperpage.com is a cool place.

Regards
Packer
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Duck and cover has never and will never work.
Re: Various possible addons
ATM I'm trying to make a comprehensive set of Chicago-styled skyscrapers.
If you like those buildings: http://www.skyscraperpage.com is a cool place.

I've been to Chicago before, but mostly to the Industrial areas. I saw the sears tower, and lots of other skyscrapers. Nashville only has 3 skyscrapers.

Do I know too much? Possibly

People have a short attention span, now, conditioned I suppose by 60 minute TV shows and 2 hour movies in which everything comes out okay.  The real world is not like that.  It is messy, uncertain, and sometimes bloody and ugly.  Always has been, and probably always will be.
Breeze646
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This is what happens when you mix D60LFs with Snow
Re: Various possible addons
Lol, it looks like you're selling that vehicle yourself. I've read that it hardly works at full speed because the huge amount of level crossings.

Oh they work alright. Any of you remember those jet trains? (The trains that were powered by a jet engine) Well they operated in excess of 250 kph and they had less level crossings back then (they got rid of a few level crossings and replaced with bridges).

The new Locomotives though are the only ones that have problems with speed. (The p42s) This is because CN who owns the tracks, thinks if they go too fast they will damage them. So they have a restricted speed limit.
Ontario, Canada





OMG OC TRANSPO IS CANCELING THE 41!!! I TAKE THAT ROUTE!!! ARG!!! Angry
Date of last 41 run: June 22nd
raven
Guest
Re: Various possible addons
Some 'american' trucks

The little marksman, 1900

Vega class truck, a bit more powerful, and the first useful road freighter, 1930
 This vehicle is powerful enough to pull a trailer, together with higher speed, it's a fearsome competitor to railway companies

Hauler class truck, this is a powerful and reliable workhorse. 1960. No longer rail will monopolize the freight transport market with this beast around.

* marksmana.png (1.68 KB, 128x128 - viewed 609 times.)

* vega.png (2.21 KB, 128x128 - viewed 606 times.)

* hauler.png (2.97 KB, 128x128 - viewed 604 times.)
napik
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Re: Various possible addons
Quote
Some 'american' trucks

The little marksman, 1900

Vega class truck, a bit more powerful, and the first useful road freighter, 1930
This vehicle is powerful enough to pull a trailer, together with higher speed, it's a fearsome competitor to railway companies

Hauler class truck, this is a powerful and reliable workhorse. 1960. No longer rail will monopolize the freight transport market with this beast around.

I love it!

Tomas
128x128 set home: http://128.simutrans.com
My home: http://www.tomaskubes.net
raven
Guest
Re: Various possible addons
I'm sure it's not at pak128 scale tough. I think.
I'd need to manually change the scale of all the vehicles. On the other hand, everything is arranged in the blend file so a full generation of trucks is rendered with 4 clicks



(Above posted at September 17, 2006, 12:46:28 PM)
_______________________________________ _______________
(September 17, 2006, 12:50:47 PM) Subject:
Re: Various possible addons

Simple yet cool at pak96, my motto, lately. But these could be upgraded and make up for a good looking start screen.

Shouldn't simutrans have an opening image or something?

* raventrucks.png (42.72 KB, 400x300 - viewed 155 times.)
napik
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Re: Various possible addons
Ok, just please, do not make the old ones too big. Keep in mind Gaz trucks if you rember the graphics.  wink

Tomas
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My home: http://www.tomaskubes.net
raven
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Re: Various possible addons
Finally, some german electrics, freight ones in this case. It's quite a pain to convert them.  Sad

Please test them



Hmm, forgot one  razz
* vehicles.raven-freight.rar (35.49 KB - downloaded 56 times.)
* Freight.dat (4.12 KB - downloaded 31 times.)

* el-freight.png (129.66 KB, 1152x896 - viewed 83 times.)

* electrics.png (295.17 KB, 605x530 - viewed 572 times.)
raven
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Re: Various possible addons
Got 16 more to be converted, shall I? Didn't see any comments   Undecided
Gogo
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Re: Various possible addons
Yes please, this trains are great  Thumb up

"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." (Einstein)
michelstadt
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Re: Various possible addons
Got 16 more to be converted, shall I? Didn't see any comments   Undecided

Oh yes,  p l e a s e  !!!!!   please please please

There are no comments yet, but several downloads were done though your add-ons are not obvious to detect in this thread.

Keep on your really excellent job (not only for pak 128 which is my favourite size ...).

Greetings
Günter
raven
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Re: Various possible addons
Thanks


Here are the mixed traffic ones. I know the shapes of the most advanced ones are not very well done, but these were meant to be smaller, I'll have a go at them in the future

Note the pak and the dat contain all data from the freight ones, so remove the previous pak before copypasting this one (or after, but don't run the game with both of them at the same time Smiley)

* el-mixed.png (132.42 KB, 1152x896 - viewed 140 times.)
* vehicles.raven-fr+mix.rar (67.95 KB - downloaded 45 times.)
* Electrics.dat (8.13 KB - downloaded 27 times.)
Isaac.Eiland-Hall
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Re: Various possible addons
Ah.... *happy sigh* More pretty trains to play with.

You're slowly working on converting me to a rail-and-truck player, you know that? Because I have to play with these things.........
napik
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Re: Various possible addons
Hello Raven!

At first I must say, that the engiens are truly pretty and that I like the style. They look quite good with the level of detail they have.

But there is a problem with scale, they are bit too big, I would say that 15% smaller would fit the rest of the set much, much better. Please see the screenshot. I was als ochecking the behavior with prolonged side views and IMHO I find that rather disturbing. I can feel that the train is shrinking and prolonging, I would rather try to avoid that. It might be fine with fast Shinkansen, but slower engines that spend lot of time in curves tend to look very odd.

Tomas

* locos.png (9.53 KB, 159x337 - viewed 75 times.)
128x128 set home: http://128.simutrans.com
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raven
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Re: Various possible addons
Last Edit: December 11, 2006, 03:10:26 PM by raven
oh Sad

getting a batch done, if you're around, stay for a while please.

Now they're way too little, IMO
* vehicles.raven-fr+mix.pak (76.25 KB - downloaded 33 times.)
raven
Guest
Re: Various possible addons
I think this one is better. But hey, download the three of them, change the duplicated names and put the into your pakfolder. Simutrans doens't care about dopplevehicles. So test them all please. Hope it's fine

Downscaled 0.75, downscaled 0.85, upscaled 1.1, hehe
* vehicles.raven-fr+mix med size.pak (89.61 KB - downloaded 51 times.)
mdolle
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Re: Various possible addons
I think, the last size is perfect!   y_worship
raven
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Re: Various possible addons
thanks, and welcome to the forums Smiley
raven
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Re: Various possible addons
As I looked the pak128 depots, I realized two old creations of mine, two TEE heads in crimsom+cream livery. They didn't get their trainset included in the main 128, only their puny heads, which were even too little regarding scale.

I decided they'd earned a new chance, so I composed the DSB MA461, a 4 piece express DMU.

Feel free like using it and posting feedback (which is always appreciated), since the pak posted is compatible with standard pak128.




^Guess which one is the Lyntog

* lyntog.png (46.45 KB, 1024x512 - viewed 82 times.)
* lyntog.dat (2.56 KB - downloaded 25 times.)
* vehicle.lyntog.pak (58.29 KB - downloaded 46 times.)

* lyntog.png (166.1 KB, 670x300 - viewed 559 times.)
haspwolf
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Re: Various possible addons
veary good , veary beautifull train  inlove

Isaac.Eiland-Hall
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Re: Various possible addons
They look nice -- I'll have to remember the next time I get time to play Simutrans to use them... Smiley
napik
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Re: Various possible addons
These look truly great!
128x128 set home: http://128.simutrans.com
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raven
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Re: Various possible addons
Last Edit: December 16, 2006, 08:21:26 AM by raven
thanks for your kind comments.

I decided to rerender some of the unused factories.

The need some tweaking, since they look a bit gross to me atm. I think it's the fact that they were designed for a much more little scale.

Also, would like to change scale too, seems a bit off. Let's see if I can compose a fake screenshot.

@napik, if you feel these should be included, I'd like to do the grunt work (tiling animating...)


EDIT: look at the scale! That made me cry :-(
Anyway, is there a hope I made a new blast furnace to supply unrefined steel to the actual Steel Mill? Because a blast furnace sure is large.


* factory2.png (47.65 KB, 256x512 - viewed 418 times.)

* factory.png (55.27 KB, 256x512 - viewed 422 times.)

* coalmine.png (68.11 KB, 256x512 - viewed 419 times.)

* scaletest.png (799.61 KB, 1008x720 - viewed 422 times.)
haspwolf
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Re: Various possible addons
veary good put for us i ll replay my  inlove veary well y_worship y_worship y_worship Thumb up and i like scale  litle big but nice no comment i love it

raven
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Re: Various possible addons
Last Edit: December 16, 2006, 09:44:19 AM by raven
Thanks haspwolf Smiley

New tracks, we need snowy versions anyway....

BTW, this steamer is so cool! (Monatetsu's)



* track.png (126.41 KB, 489x212 - viewed 382 times.)
haspwolf
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Re: Various possible addons
 y_worship nice  nice same more

* la-carlota-100+107-z.jpg (61.12 KB, 650x428 - viewed 19 times.)

* train_exhibition.png (22.68 KB, 176x144 - viewed 24 times.)

* sind-dschungelbahn.jpg (52.97 KB, 650x430 - viewed 18 times.)

* marcelo-salado-1343-palmen.jpg (43.35 KB, 700x476 - viewed 14 times.)

haspwolf
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Re: Various possible addons
steam for Brasil is working yet,As the sugar mill Brasil has been started up again, three fireless engines have again found service. The last time the mill worked was in 2002. Nobody could expect that after 4 year the fireless engines would be used again. Their condition is better than before. It seems the works used the time to give them a thorough main exam. One engine was still being worked on. There are no other alterations to mention besides the fact that the last two tornados have left their marks on the buildings. As these engines are rarely mentioned in reports, here is the complete data:

Loco number Type Manufacturer Builder's number Remarks
1251 B fl Baldwin 60099/1927 operational
1368 B fl Baldwin 53876/1920 operational
1369 B fl Baldwin 53832/1020 undergoing heavy overhaul
1370 C fl Henschel 20120/1923 stored                                  
1371 C fl Henschel 20380/1924 operational       foto in 2005 of 1371 c fl henschel

* brasil-henschellok-holzhaus.jpg (54.17 KB, 700x475 - viewed 17 times.)

VS
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284545810
Re: Various possible addons
fireless => compressed air?

Tools for messing with Simutrans graphics. Template archive - templates and some other stuff for painters.
haspwolf
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Re: Various possible addons
 i  have the answer by Transportation Researcher of E.U. and for me has suprise to see that they are plane other energy sources fro this trains so that the answer that i get for my friend" A Multi-Section Modern Fireless Steam Locomotive

A modernised fireless steam locomotive could be a low cost and proven rail traction technology that could still provide a variety of services in the modern era. It is a concept that can operate quite cheaply in under-developed tropical countries. Ongoing research into this concept has so far revealed that when production of fireless steam locomotives ended, much potential was still left unexplored and undeveloped. During a future time when oil supplies may decline and oil prices escalate, fireless steam railway traction could become a viable option in many types of railway services. Such locomotives could be recharged from a wide variety of competitively priced renewable thermal energy sources, including biomass, solar energy and geothermal energy.

Earlier generations of fireless locomotives delivered low power levels and offered a limited operating range, characteristics that relegated them to duties in railway shunting yards or on short industrial branch lines. During the heyday of fireless steam power, the state of the art in metallurgy and metal manufacturing limited the size of available accumulators (pressure vessels). Modern metal manufacturing technology can now produce much larger accumulators (out of stainless steel) which can operate at much higher pressures and temperatures. Available thermal energy storage technology systems typically involve low long-term costs, providing many times the life expectancy of electrical energy storage systems such as batteries. Saturated water and various types of molten metals have been shown to be low-cost thermal storage media. Various multi-section fireless locomotive concepts using such thermal storage are described below.

1) A Multi-Accumulator Fireless Steam Locomotive:

Saturated water has a long proven record as a reliable, low-cost thermal energy storage medium. It the basis of energy storage in classical fireless steam locomotive operation. In a previous research paper on heat pumping a fireless steam locomotive, it was revealed that saturated water could be used as a high-temperature "refrigerant". This research was based on calculations pertaining to the enthalphy and entropy of saturated water at varying pressure and temperature levels. A heat-pumped two-accumulator fireless steam locomotive could operate at a higher level of thermal efficiency while delivering a constant level of power output over most of its duty cycle. Its operating range, efficiency and power output levels can be increased by introducing a third accumulator, in an accompanying tender unit.

The tender section of such a locomotive would comprise a high-pressure accumulator (2000 to 2500 cu.ft) that would release no steam or high-pressure saturated water while in operation. It would be filled to 85% of its volume with 60,000-lbs of saturated water at 2000-psia, storing 672.1-Btu/lb thermal energy (at 635.8-deg F) that would be heat pumped into the main accumulator. This would allow the main accumulator on the locomotive section to operate at constant temperature (544-deg F) and pressure (1,000-psia) levels over an extended duration. To enable heat pumping, an (low-pressure) evaporator would be immersed in the hot saturated water in the tender, while a (high-pressure) condensor would be housed near the bottom of the operating accumulator. The main accumulator would hold 48,000-lbs of saturated water with an enthalpy of 542.6-Btu/lb in the liquid state. It would need to continually receive 650.4-Btu/lb in heat energy from the high-pressure accumulator while the locomotive is in operation, in order to maintain constant temperature and pressure levels. Variable rate heat pumping could transfer over 12,000,000-Btu's of energy into the main accumulator. By adding 774-Btu/lb of energy to steam prior to expansion, over 15,000-lb of steam from the main accumulator may be expanded in the steam engine for propulsion.

The steam engine could operate at 280-psia, a pressure level that could be maintained by using compound valve throttling in the steam line and inside the main accumulator. This throttling of steam would return heat to the main accumulator. The low pressure working steam could be re-superheated inside the main accumulator, with thermal energy from both the main and the high-pressure accumulator, prior to expansion at 600-deg F and 1316-Btu/lb in the steam engine. As temperature and pressure in the high-pressure accumulator drops, heat pumping of thermal energy at a high level of COP could maintain optimal temperature levels in the main operating accumulator. Heat pumping could enable superheated steam at 600-deg F to be expanded in the steam engine for an extended operating duration.

During recharging, the accumulators may be reheated in series or independently of each other. In series reheating, the tender accumulator would be heated by using an internal heat exchanger through which superheated steam would flow. During the early recharging stage, the cooled steam leaving the tender could initially be used to replenish the main accumulator's partially depleted volume. During the latter stage of recharging, this steam would be re-superheated from an external source prior to entering the main accumulator, raising the saturated water supply to its operating temperature and pressure levels. When indepedently reheated, water from the tender accumulator would be circulated through an external heater. Alternately, the tender accumulator could also be reheated through an internal heat exchanger, allowing heat from an external heat exchanger to be transferred into the tender.

While in operation, the total stored energy level of over 8,000-Hp-hr (12,000,000-Btu from the tender accumulator; 15,500-lb steam from the main accumulator at 1316-Btu/lb at 600-deg F) could be available to be converted into traction, at efficiency levels of 10% to 15%. The multi-section fireless steam locomotive could haul short commuter trains for distances of 25 to 40-miles, using 800-Hp for over 1-hr at moderate speeds (25 to 40-mi/hr) on tracks in under-developed nations, operating along lower-density branch lines or even in commuter service operations. The locomotive's overall operating range and power level would depend on the volume storage capacity in both accumulators. This restriction favours railway systems allowing generous exterior railcar right-of-way clearance dimensions, in turn favouring much larger water-based fireless steam locomotives that can operate at higher power levels of extended distances.

2) Heat-of-Fusion Accumulator Tender

A previous research paper described the possible use of corrosion-resistant ceramic materials such as silicon-carbide and silicon carbide, in a heat-of-fusion thermal storage system. Materials such as Aluminium (aluminum in the USA), Lithium Carbonate or Aluminium-Copper mixtures can be used as heat-of-fusion thermal energy storage materials. Despite these ceramics being used in applications requiring tensile strength, such as for turbine blades in jet engines and cylinder liners in internal combustion engines, in steam locomotive operation the ceramic material will need to be used in applications where the are subjected to minimal tensile stresses. Ceramic materials can withstand compressive stresses of over 10,000-psi, allowing pressurized steam to surround 36-inch diameter by 2-inch thick silicon-carbide (SC-1000) storage cylinders. Heat-of-fusion material would be contained in ceramic cylinders (with tapered and rounded ends) which would be housed horizontally inside stainless steel cylinders. Steam at 300-psia would circulated inside these stainless steel cylinders, being superheated by heat from within the ceramic cylinders prior to being expanded in the steam engine. Compressive (hoop) stress below 3,000-psi would occur on these ceramic cylinders, from steam at 300-psia.

Thermal energy from a metal compound such as lithium carbonate which melts at 723-deg C (1334-deg F), would release a latent heat-of-fusion of 260-Btu/lb at constant temperature. Pure aluminum melts at 645-deg C (1193-deg F) with 170-Btu/lb, while an aluminum-copper mixture would melt below 400-deg C (752-deg F). Heat from thermal storage tender would be transferred into the main accumulator through a heat exchanger recirculating steam, to maintain optimal temperature and pressure levels. Heat from the thermal storage tender would also be used to superheat steam prior to expansion in the steam engine. With over 170-Btu/lb being available from 150,000-lb of storage material, some 25,500,000-Btu's could be used to maintain heat levels in the main accumulator as well as to superheat the steam prior to expansion at 300-psia at 600 to 800-deg F. If saturated water is maintained in the main accumulator at 1,000-psia and 544-deg F (542-Btu/lb), heat from the tender could allow for up to 32,000-lb water to be superheated to 700-deg F (1368.9-Btu/lb).

The quality of steam entering the steam engine could raise efficiency levels to well excess of 20% (single expansion ceramic uniflow engine with minimum inlet valve cut-off ratios as low as 10%; reciprocating or rotary design). The infrared spectrum of solar thermal energy used to reheat the metal inside the ceramic cylinders, using special collector lenses and special fibre-optic cables. Superheated steam may also be used for reheating of both the main accumulator as well as the thermal storage tanks (flowing low pressure steam at 900-deg C or 1650-deg F). It could process some 30,000-lb of steam from a main accumulator holding some 60,000-lb saturated water at 80% volume. With stored energy levels of over 16,000-Hp-hr and energy efficiencies between 15% and 20%, this type of fireless steam locomotive could pull short trains for up to 4-hours at 800-Hp, travelling at low speeds (25 to 40-mi/hr) along rural lines, branch lines, industrial lines, short line operations, commuter passenger services or even inter city services in developing nations.

Future Research:

Research in the world of chemistry has developed a variety of new compounds over the past several years. Such developments have included super-ceramic materials and high-temperature superconductivity materials. One possible future compound may be a low-cost material that melts at 400-deg C or 750-deg F and with a heat of fusion near 400-Btu/lb. A tender storing 100,000-lb of such material could deliver 40,000,000-Btu of high grade heat to steam leaving the main accumulator, allowing 45,000-lb of steam to be processed from a total of 75,000-lb of saturated water stored at 1,000-psia and 544-deg F. Superheated steam at 280-psia and 700-deg F (1370-Btu/lb) could be expanded at near 20%-efficiency, allowing a fireless locomotive to deliver 1,000-Hp while pulling a short train at speeds of over 50-mi/hr for up to 4-hours or more duration.

Conclusion:

Fireless steam locomotives have the potential to be developed to provide useful services in several types of non-electrified railway operation in a future oil-constrained environment. They can be developed to operate commuter as well as intercity services in smaller countries.

VS
Vladimír Slávik
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Re: Various possible addons
Last Edit: December 16, 2006, 11:18:41 AM by VS
That is interesting text! Thanks!

(Found some more: http://www.nrhs.com/web_exclusives/fireless_cooker/)

Tools for messing with Simutrans graphics. Template archive - templates and some other stuff for painters.
haspwolf
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Re: Various possible addons
you welcame if need something more if i can help more with research is no problem for me is my job i am working in lithuania for transport section for COMMISSION OF THE EUROPEAN COMMUNITIES

Bravada
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Re: Various possible addons
So, you're a fellow New European? Great to have you on board! And thanks for the loads and loads of info - I never knew there was so much about the fireless engines, and the text is perhaps too complicated for my limited comprehension capabilities, but I hope the more scholarly types among us can make out some of that...

For me, the fireless engine was always equal to an engine powered by compressed steam delivered through industrial installations (in many industrial compounds compressed steam is produced anyway for some applications, so it's only a matter to provide an outlet for the locomotives to refuel) - although those are really fun, I never knew whether we could consider their application in Simutrans due to their specific infrastructure needs and apparently milited range. Perhaps the article above sheds new light on that...

In my, translated-from-Czech book about old steam engines there is a picture and description of a neat little 1954 fireless engine called "C40A" in the text, apparently made by ČKD. I can't find any trace of it online, perhaps our strong Czech team could help...
Isaac.Eiland-Hall
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Re: Various possible addons
You can simulate anything - you just have to make some compromises sometimes... No forced maintenence or refueling, so sure, you just have the graphics -- but that's true of mostly anything simulated... Smiley Only if more infrastructure is needed - like catenary or third rail etc
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Re: Various possible addons
At one point I hope we will have the "range" function for aircraft so that some little planes won't be able to cross the Atlantic and back, so I hope we will be able to use it for railway vehicles too. Then you could have "refuelling stations" (gas stations for trucks/buses, coal/water for steam engines and perhaps steam compressors or sumfink or nuffink for fireless engines)...
haspwolf
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Re: Various possible addons
are you sure that is c40a because i try to check in my documents and i only found clock to check time of trains with name c40a

Bravada
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Re: Various possible addons
It's certainly C40A in the book, but I have to note it's a shunting locomotive for use within industry compunds, so I wouldn't count on it ever doing mainline operations. It has to be "refuelled" every few hours anyway, so it can't do too much of long-distance hauling anyway, it is just used to shunt wagons inside the compund where you wouldn't be able to use diesels for safety reasons (not to mention it's probably cost-effective, as steam can often come at relatively little cost).
Packer
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Re: Various possible addons
Has anyone heard of "electric arc" steel mills.

They prettymuch run a high-voltage current through iron ore, to make steel.

Do I know too much? Possibly

People have a short attention span, now, conditioned I suppose by 60 minute TV shows and 2 hour movies in which everything comes out okay.  The real world is not like that.  It is messy, uncertain, and sometimes bloody and ugly.  Always has been, and probably always will be.
Isaac.Eiland-Hall
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Re: Various possible addons
That's not the only such process where electricity is used like that, but yes... pretty cool stuff.: )
raven
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Re: Various possible addons
Not to be a knowall, but aren't  electric arc steel mills rarely used to create new steel? They're more oftenly employed when recycling it from scrapyards.

Which reminds me that in Spain we no longer have iron ore mines, all raw material comes from either scrapyards or Brazil pellets.



hmmm...yummy

raven
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Re: Various possible addons
A class 1099 CC Mariazellerbahn 1910 locomotive:

50t, 420kW, 50kph

* Maria1099.png (14.23 KB, 1024x128 - viewed 57 times.)
Bravada
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Re: Various possible addons
Last Edit: December 25, 2006, 10:00:38 PM by Bravada
OMG, this IS sweet! It should be made of marzipan so that we could eat it Cheesy

That said, I think it could use a bit of tweaking in case you would have absolutely nothing better to do on the cold winter evenings Cheesy

1. The side vents look a bit too much like the windows. Perhaps their orifices could be made even narrower or in a less protruding colout?

2. The roof gives the impression of a ledge over the front/rear, and to some extent side - I guess that's because of the way the grey meets the cream/white...

OTOH, I have noticed that the ÖBB has painted the pantos red, so perhaps they could be player colour, at least in part? Or, is it possible to make them "player colour but a bit darker"?

Did I hear somebody calling for a nitpicky person? Cheesy

I really do love the idea of recreating Mariazellerbahn, but I also long for the days of PakSC to return Cheesy You have made so many great vehicles you've got to give us some time to try them all out and have the most fun with them! In the meantime, I believe improving the Simutrans buildings requires more of your immediate attention - as a bridge between one and the other, I believe the Mariazeller power station can serve as a good inspiration for industrial buildings:

http://en.wikipedia.org/wiki/Image:Wienerbruck_powerstation_1.jpg

(I know it's hard to bear with me - delete post at will Cheesy )
raven
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Re: Various possible addons
Hehe, ok, no moer vehicles. I'll keep on improving the ones I've already made.

BTw, this is the eloc I made before, but pak128 scaled.

* eloc.png (13.61 KB, 1024x128 - viewed 34 times.)

* eloc.png (28.53 KB, 182x138 - viewed 341 times.)
Bravada
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Re: Various possible addons
I guess you deserve a delicious pellet for this one  y_thbbt

I did not mean "no more vehicles". I meant: "more buildings"  Cool
raven
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Re: Various possible addons
Hehe, I know, I'm not in a building mood right now.

I've been doing some railway platforms, since my old ones (on top), were bad rendered.

Now I'm experimenting with some stuff, stay tuned.

* stations.png (422.58 KB, 896x519 - viewed 77 times.)
Gogo
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Re: Various possible addons
Looks good.

Where did you get that cool depot?

"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." (Einstein)
raven
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Re: Various possible addons
out of a some pngs and a dat, heheh

Cool you noticed!
it's in fact a station, since no chance you can add more than one depot. it still needs some tweaking though. What about concrete instead of brick?
Gogo
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Re: Various possible addons
To me, brick looks better than concrete.

I don't know, you are the artist here, do it how you want

"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." (Einstein)
raven
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Re: Various possible addons
Last Edit: December 26, 2006, 01:39:13 PM by raven
I'm more worried about the following issue:

EDIT: What if we added concrete in the middle?

hmmmm.... ponder

* stations semi.png (203.75 KB, 723x390 - viewed 43 times.)

* stations semi concrete.png (193.04 KB, 584x331 - viewed 44 times.)
Gogo
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Re: Various possible addons
Looks like something is missing.

 ponder ponder ponder

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raven
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Re: Various possible addons
So classical styles is better then? No half platforms?
Gogo
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Re: Various possible addons
I prefer classical style.

What do you think about it?

"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." (Einstein)
raven
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Re: Various possible addons
As you, classical.

I'll be transforming all my old stations now, but after that I'd like to finish what we started back in the old RvG factory.
Gogo
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Re: Various possible addons
Croatian railways???

"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." (Einstein)
raven
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Re: Various possible addons
Sure  Wink I owe you that one.

Is pak128 fitting?
I'd love to have a list like this:
With type, name and intro year.

Electric locomotives
-----------------------
class 1200 - 1950
class 2500 - 1960

diesel Locomotives

Steam Locomotives

EMU

DMU

Misc vehicles you think are worth including
---------------------------------------

Gogo
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Re: Various possible addons
Sure, I have switched on  pak-128 by my self.

Now, it would take some time to do that list, but I am starting to do it right now.

"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." (Einstein)
raven
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Re: Various possible addons
thanks
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Re: Various possible addons

It's certainly C40A in the book, but I have to note it's a shunting locomotive for use within industry compunds, so I wouldn't count on it ever doing mainline operations. It has to be "refuelled" every few hours anyway, so it can't do too much of long-distance hauling anyway, it is just used to shunt wagons inside the compund where you wouldn't be able to use diesels for safety reasons (not to mention it's probably cost-effective, as steam can often come at relatively little cost).


You mean this ? http://spz.logout.cz/nostalgie/cz/cz_cs40a.html
http://www.vlaky.net/servis/galeria.asp?lang=1&id;=938
Gogo
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Re: Various possible addons
Last Edit: December 26, 2006, 02:40:39 PM by Mrvca
Electric locomotives:

1061
Intro year: 1960
Dimensions: 18,40 long
                  2,70 high
                  1,50 wide


 

1141
Intro year: 2001
Dimensions:  15,50 long
                   3,20 high
                   1,50 wide


1142
Intro year: 1981
Dimensions: 15,80 long
                  1,50 wide
                  2,30 high



1241
Intro year: 2005
Dimensions: 16,70 long
                  2,70 high
                  1,60 wide



now going to the diesels

"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." (Einstein)
raven
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Re: Various possible addons
Oh, jsut wanted a minilist, don't take that big effort Smiley

Surely is appreciated.

I was thinking on making them both player colour and some special edition original liveries.
Gogo
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Re: Various possible addons
I prefer OC, but again, you are the artist here.  Thumb up

"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." (Einstein)
raven
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Re: Various possible addons
and you the info dealer, which is 50% of the work! So then better 2 independent versions.

perhaps some passenger wagons would help towards the croatian feeling.

But hey! I said I was doing stations  Grin finished, here they are.

Ok, I'm goinf to rescue old models, finetune them, and start and finish the Croatian Railway set.

again, thanks Mrvca.

* Jnrstation.png (191.59 KB, 537x289 - viewed 84 times.)
Gogo
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Re: Various possible addons
Diesel locomotives

2041
Intro year: 1961
Dimensions: 14,74 long
                  2,55  high
                  1,68  wide



2043
Intro year:  1990
Dimensions: 18,49 long
                  2,70 high
                  1,80 wide


2061
Intro year:  1959
Dimensions: 20,40 long
                  2,79 high
                  1,45 wide


shunters later...

"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." (Einstein)
Gogo
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Re: Various possible addons
Heh, thanks to you.

We can do passenger waggons too.

This is all for today, just to not get overwhelmed.

"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." (Einstein)
raven
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Re: Various possible addons
Getting to it right now. Let see how it turns out.

I'd like to make this set as an example of a pak128 addon national set, hopefully others will follow.
Bravada
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Re: Various possible addons
Well, if it's still loco time, then how about alleviating the 19th century vehicle shortage a tad with a period steamer?

May I suggest a Stirling Single?


(bigger/better photo @ link)

Length - 9150 mm (excl. tender)
Driving wheel diameter - 2464 mm (8 ft. 1 in.)
Weight - 39 t (metric, excl. tender)
Top speed - 115 km/h

Made 1870-1901, though as the design is quite old-fashioned for the period, it can serve as a placeholder for all mid-19th century engines.

The no. 1 is actually preserved and still operational, this is the one you can see in the photos:


As a sidenote - Emily from Thomas the Tank Engine is a Stirling Single...


Period coaches Cheesy


BTW, if the focus is on vehicles, I have also noticed that our city cars do need some help too - the set is currently a bit of a hodgepodge, with many vehicles totally out of scale, and most modern cars rather anonymous...
raven
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Re: Various possible addons
That 8ft stirling is on my todo list for ages, you'll find a surprise or two in the addon board one of these days Wink

Perhaps we should do a citycar project, to improve and balance the already existing ones. This is calling for a new thread.
kierongreen
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Re: Various possible addons
Stirling Single - you mean like this? (from British train set...)

* stirlingsingle.PNG (20.25 KB, 172x137 - viewed 481 times.)
Bravada
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Re: Various possible addons
Great! Got more of those (pre-1900 locos)? Where do I download this legendary set? Does it include citycars?
kierongreen
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Re: Various possible addons
As of br008.pak there are the following pre 1900 steam locos:
Rocket
Terrier
Stirling Single
Metropolitan Class E (in my london pak)
Midland Kirtley156

Note - I've tended so far to focus more on the trains after 1920 (especially EMU/DMUs...)
raven
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Re: Various possible addons
Last Edit: December 26, 2006, 06:26:04 PM by raven
hey kierongreen, may we share expertise in blender use?

Here are the croatian electrics, pak128 aligned, player colours...


* electrics.png (69.08 KB, 1024x512 - viewed 109 times.)
Gogo
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Re: Various possible addons
Last Edit: December 27, 2006, 04:17:07 AM by Mrvca
OC posssible?

BTW. Do you want some special names or something?

Electrics done...
* Electrics.zip (26.63 KB - downloaded 35 times.)

"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." (Einstein)
Gogo
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Re: Various possible addons
I tried to make 2041 by myself.

Now, tell me how I am doing, and please, don't be cruel, this is my frist vehicle.  

Made in MS Paint...

* HZ2041.PNG (1.04 KB, 128x128 - viewed 399 times.)

"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." (Einstein)
haspwolf
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Re: Various possible addons
 clap not bad  clap dont give up ,for first one  is veary good clap clap

topchrisher
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Re: Various possible addons
I just learnt how to make a bus.  My first version of it looked a lot like your model of the 2041.

I have two pieces of advice for you:
1.) Look at existing vehicles to see what do do, and
2.) You either already know, or will agree if you try this, that the black lines are the least-realistic part of the design so far.  If you make the lines much lighter, it will suddenly look six hundred times better.  Keep in mind that you may need to use different colours for different segments of the black lines.  You may not, but you never know.

Keep working!  It already looks like a train!
Packer
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Re: Various possible addons
Is it just me or does Croatia's railway equipment look like a mixture of American and European equipment.

The 2061 and 2043 look like American SD units, and some of the elecrtics look like they are German.

Do I know too much? Possibly

People have a short attention span, now, conditioned I suppose by 60 minute TV shows and 2 hour movies in which everything comes out okay.  The real world is not like that.  It is messy, uncertain, and sometimes bloody and ugly.  Always has been, and probably always will be.
raven
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Re: Various possible addons
which country hasn't bought an Alco or an EMD from time to time anyway  Smiley
Packer
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Re: Various possible addons

which country hasn't bought an Alco or an EMD from time to time anyway  Smiley


My guesses: Germany, and France. (Russia bought RS-1s during WWII and England uses old switcher chassis to build stuff on)

Do I know too much? Possibly

People have a short attention span, now, conditioned I suppose by 60 minute TV shows and 2 hour movies in which everything comes out okay.  The real world is not like that.  It is messy, uncertain, and sometimes bloody and ugly.  Always has been, and probably always will be.
Gogo
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Re: Various possible addons
Many diesels are from GM, last electric is form Dispolok, and rest of electrics are croatian (Konèar, Ðuro Ðakoviæ)

"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." (Einstein)
raven
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Re: Various possible addons
I've grouped all the freight wagons I have, dropped some, and will reconstruct the rest.

Here's a preview.

My way of doing things for simutrans now is to create a big bunch of content, making backups from time to time. And when a whole set is ready, spend time only once aligning and rendering. (much more optimal use of my small amount of time).

Regards
Posted on: February 04, 2007, 12:56:48 PM
Just as a show these three hoppers.

Perhaps I could include a panel with player colour, but I flavour these so much over the full player coloured ones.

* freight.png (33.43 KB, 1100x417 - viewed 52 times.)

* hoppers.png (12.34 KB, 128x128 - viewed 260 times.)
Gogo
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Re: Various possible addons
 clap clap

And what is this, if I may ask?

* untitled.JPG (3.31 KB, 323x51 - viewed 25 times.)

"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." (Einstein)
Sique
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Re: Various possible addons
A large cargo waggon carrying a submarine, maybe? Wink
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Me.
wipi35
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Re: Various possible addons
I think it's a waggon for transporting molten iron in a steelfactory. Am I right  question
raven
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Re: Various possible addons
yep  Wink
Posted on: February 04, 2007, 06:16:06 PM
ooooh! And I forgot the ones from the japan set! GOt a lot of freight wagons around Smiley
Packer
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Re: Various possible addons
So those are American frieght cars?

Do I know too much? Possibly

People have a short attention span, now, conditioned I suppose by 60 minute TV shows and 2 hour movies in which everything comes out okay.  The real world is not like that.  It is messy, uncertain, and sometimes bloody and ugly.  Always has been, and probably always will be.
raven
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Re: Various possible addons
You know they aren't Wink

The three at the top are, tough.

Excuse the monotonous brown, but I'd like to model them first.

This time I would like to reduce the amount of generations. (last time there were about 8!)
Posted on: February 04, 2007, 11:56:18 PM
and some american buses from the 50's-60's

just a preview, it'll be a while until they see the light.

* hoppers2.png (11.72 KB, 128x128 - viewed 478 times.)

* buses2.png (13.71 KB, 128x128 - viewed 454 times.)
Breeze646
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Re: Various possible addons
Last Edit: February 05, 2007, 06:33:08 AM by Breeze646
OMG IS THAT MY FAVORITE BUS?

A FISHBOWL!!! y_party y_party

(I'm talking about the bus that is second from the top)

I  emot-heartbeat FISHBOWLS!!!

Ottawa used to have so many Fishbowls. Now we only have 14 or so remaining. (I don't know how many we had but apparently it was close to 200 Fishies)
Ontario, Canada





OMG OC TRANSPO IS CANCELING THE 41!!! I TAKE THAT ROUTE!!! ARG!!! Angry
Date of last 41 run: June 22nd
raven
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Re: Various possible addons
is it?

Yep, heheh, that's why I posted it Smiley

Feel free to suggest Breeze646
Breeze646
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Re: Various possible addons
Cool!

Yeah they made a articulated verson of the Fishbowl back in the 1980s but ruined it by giving it a front from another bus Evil

Picture of the Ruined bus

Also that bus is signed up as my home route! I remember seeing it once while out for a walk.

If I ever get enough cash in real life, I would buy a Fishie and a GM Artic and fix the GM Artic to make it a true Fishbowl Artic. woot
Posted on: February 05, 2007, 07:39:07 AM
Also they had a Suburbain Fishbowl (it's Suburbain cause it has no rear door and has seats inside like a coach does)

That bus in the photo is obviously retired. I wish I could find a better looking picture of a Suburb Fish.
Ontario, Canada





OMG OC TRANSPO IS CANCELING THE 41!!! I TAKE THAT ROUTE!!! ARG!!! Angry
Date of last 41 run: June 22nd
napik
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128x128 set...
Re: Various possible addons
Both hoppers and busses look WONDERFUL!  Thumb up
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Packer
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Re: Various possible addons
Looks like Raven made a Coalveyeor.

IRL, most coalveyors are silver with a stripe. (like the ones I made before they got erased by the forum) Because they are aluminum, they won't rust. Some companies have painted them black to prevent the coal from freezing.

Do I know too much? Possibly

People have a short attention span, now, conditioned I suppose by 60 minute TV shows and 2 hour movies in which everything comes out okay.  The real world is not like that.  It is messy, uncertain, and sometimes bloody and ugly.  Always has been, and probably always will be.
Breeze646
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Re: Various possible addons
Also just some info on the Fishbowl,

Introduction Date: Sometime in 1962 (I'd go with January 1962)
Retire date: April 1986 (that's when the last Fishbowl was produced even though production went on longer but no one knows till when cause no one ordered any after that)
Max Speed: Something near the 90s or so (that's how fast I've been on one)
Horse Power: ? (I'll find out later)

So that should be enough for your Fishie Model
Ontario, Canada





OMG OC TRANSPO IS CANCELING THE 41!!! I TAKE THAT ROUTE!!! ARG!!! Angry
Date of last 41 run: June 22nd
raven
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Re: Various possible addons
 Using PAK 64?

 Using PAK 96?
 Using PAK 128??

nope...

so, where's the icon for pak512?


And this locomotive is 4 m long!
Go wonder how would a 38m long M3 Yellowstone look Smiley

* aDler.png (16.71 KB, 198x104 - viewed 362 times.)
Isaac.Eiland-Hall
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Re: Various possible addons

Go wonder how would a 38m long M3 Yellowstone look Smiley


It would look *awesome*. Wink
dibbetje
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Re: Various possible addons
Raven i love your adler, nice work.
raven
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Re: Various possible addons
thanks Isaac and dibbetje. Just wait until I reach 1941, just wait... (the year Baldwin finished the first 8 of these monsters for DM&IR;)

Even considering it's not babyblue in real life Smiley

Made some more stuff, this time I'm not dedicating a whole hour to each engine, mostly because I don't have it. This si most noticeably in the last Cramton Type. (not the white one  Smiley, that's for reference). Hmm, next render goes 256, this has just not enough.

The thing is, it'd be nice to make these either low poly with Uv textures, or high poly with ultrahigh quality, to start creating a little portfolio.
I know I can, but there's so much to do that I have not the time to either UV map, or detail a lot.

Me stuck in life bummer




* steamlocs1.png (207.31 KB, 512x512 - viewed 20 times.)
Breeze646
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Re: Various possible addons
Well I guess that wasn't the Fishbowl as the Fishbowl is from the 60s but when the Fishbowl comes, you can ask me for as much info possible.

Also instead of that GM Artic (cause it has a Classic Front), can you give it a Fishbowl front and make it a Fishbowl Artic?

I know once the Fishbowl is made, I plan to use it as my main bus in my fleets.
Ontario, Canada





OMG OC TRANSPO IS CANCELING THE 41!!! I TAKE THAT ROUTE!!! ARG!!! Angry
Date of last 41 run: June 22nd
raven
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Re: Various possible addons
thanks for the feedback, I-m trying to advance a bit on all fronts, steadily and not stopping to create half finished sets, which has been the biggest set killer ever.

Today I have made some more locomotives.
A metropolitan tank
a Kbay early engine
Type 1 express
then two english set spinoffs, modded enough to be different from kierongreen-s UK stock. (Which is beautifully accurate and using orignial colours Smiley)

verraco class freight locomotive too.

Oh, the Vittorio Emanuele is lacking something in the front wheeling. Must have deleted something without knowing.

regards

* steamlocs4.png (120.63 KB, 384x384 - viewed 19 times.)
raven
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Re: Various possible addons
How to build a car, by RvG Corp. (Out of an old one, that is)

1-3 stretchin'n'hammerin old hull
4.- Making room for the über engine
5.- Last hull adjustments
6.- Clean the rust, add the wheels to move it around.
7.- Red paintjob, essential. Also added shiny decoration

Smiley

That was today's random sillyness.

* AC ACECA.png (13.7 KB, 128x128 - viewed 267 times.)
VS
Vladimír Slávik
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Re: Various possible addons
Why don't you make some collection of these jokes? (with texts) I would really appreciate it!

Tools for messing with Simutrans graphics. Template archive - templates and some other stuff for painters.
raven
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Re: Various possible addons


like that one? It passed unnoticed in Signals 2.0 thread. The joke being it uses one of the switch operators bearing a "luminescent handle"

Smiley
Posted on: February 11, 2007, 01:51:12 AM
we could make a Joke repository or sth like that. A section under raven.simutrans would show me as more geeky that I want to admit I am. Smiley
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Re: Various possible addons
Quote
like that one? It passed unnoticed in Signals 2.0 thread.

It didn't go unnoticed Smiley I just couldn't think of a suitable reply (was thinking of something along the lines of "When we last met I was but the apprentice" but couldn't get it to sound right...)
raven
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Re: Various possible addons
 woot

Anyway, when revisting the car factory, decided to turn some scrap metal old cars into fun!

Tonight, at the Baringborough Arena, MONSTER TRUCKS!!!!!!

* monstertruck.png (17.75 KB, 128x128 - viewed 244 times.)
Timothy
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Re: Various possible addons

Anyway, when revisting the car factory, decided to turn some sc*** metal old cars into fun!

Tonight, at the Baringborough Arena, MONSTER TRUCKS!!!!!!


Haha, awesome, would make a great attraction, monster truck arena! Or failing that a scrapyard/breaker's yard would be a cool graphic too... ponder

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stormoog
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Re: Various possible addons
Is that the filter at work?

s c r a p
sc***

update: it is
Timothy
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Re: Various possible addons
Censorship 4tw!

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Isaac.Eiland-Hall
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Re: Various possible addons
Well...

There was a discussion about changing it from matching whole words so that accented characters could be more easily entered.

This is the result.

With whole word matching, this wouldn't have happened.

Personally, I think "censoring" is for the betterment of the forum. I don't think we need to have those words floating around in here, even though some portion of us don't mind them (there are only two words I object to the use of, beyond that, I don't care so much -- except that they are often used as a part of expressing frustration in a non-constructive manner)
raven
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Re: Various possible addons
back on topic Smiley

something we're brewing up here at RvG. And those are only the first 16

* pile of cars!.png (27.87 KB, 128x128 - viewed 226 times.)
Breeze646
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Re: Various possible addons
Hehe, random cars! (I Like!)
Ontario, Canada





OMG OC TRANSPO IS CANCELING THE 41!!! I TAKE THAT ROUTE!!! ARG!!! Angry
Date of last 41 run: June 22nd
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Re: Various possible addons
I suppose it eould be approptiate now to post pictures of that one monster truck wshow I went to... Where did I put them?

Do I know too much? Possibly

People have a short attention span, now, conditioned I suppose by 60 minute TV shows and 2 hour movies in which everything comes out okay.  The real world is not like that.  It is messy, uncertain, and sometimes bloody and ugly.  Always has been, and probably always will be.
raven
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Re: Various possible addons
Never been to a monster truck show. Are they even performed here in spain? Whatever.

Now, a game of guessing, I present you three cars, the two top ones are standard police cars. but who can recognize the third? Get's a prize

* policeenforcement.png (11.55 KB, 128x128 - viewed 289 times.)
Gogo
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Re: Various possible addons
Taxi?

 ponder

"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." (Einstein)
raven
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Re: Various possible addons
in fact, a former taxi. But not at all. Wrong
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Re: Various possible addons
Car for firefighters?

And the prize is???

"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." (Einstein)
shunter
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Re: Various possible addons
Is it a back to front pickup

Or even one of those big American military things that Arnie drives (can`t remember the name lol)
raven
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Re: Various possible addons


Smiley So?
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Re: Various possible addons
You should take better care of your car   y_roflmao

raven
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Re: Various possible addons
not smashing things at 130kmh would be a nice start. And you even save fuel!
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Re: Various possible addons
Hey,
Is there a Pak 512 in the making or did I miss something.  If there is, I'd be willing to help...
raven
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Re: Various possible addons
Max is around 200, and we intended to work on a pak192, but too much work, especially for the cityset. Were it for the vehicles, we would do pak500, but the rest of the stuff is way too large (and it doesn't quite fit the screen anyway Smiley)

And those locos you see at supersize,it was just the principle : 'if it looks good large, it'll look good small Smiley)'
VS
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Re: Various possible addons
(Once upon time) I was wondering how would work using some big tile size and small vehicles - something like four 64 buildings on a 128 tile.

Tools for messing with Simutrans graphics. Template archive - templates and some other stuff for painters.
raven
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Re: Various possible addons
You mean no code changes, just graphic?

Well, it's all matter of testing =-)
6-8 hours project?
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Re: Various possible addons

Or even one of those big American military things that Arnie drives (can`t remember the name lol)


The Humvees?

My guess was a dragster (by the long hood foward[some locomotives look better this way]) or a rally car (by the bars at the front)

Do I know too much? Possibly

People have a short attention span, now, conditioned I suppose by 60 minute TV shows and 2 hour movies in which everything comes out okay.  The real world is not like that.  It is messy, uncertain, and sometimes bloody and ugly.  Always has been, and probably always will be.
Bravada
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Re: Various possible addons
Quote
(Once upon time) I was wondering how would work using some big tile size and small vehicles - something like four 64 buildings on a 128 tile.


This might actually make a lot of sense, especially concerning the possibilities it gives concerning the correction of inherent scale issues, not to mention many other...
Breeze646
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Re: Various possible addons



Smiley So?


MAD MAX!!! I saw that movie a few weeks ago.
Ontario, Canada





OMG OC TRANSPO IS CANCELING THE 41!!! I TAKE THAT ROUTE!!! ARG!!! Angry
Date of last 41 run: June 22nd
The International Simutrans Forum > 128x128 > 128x128 Projects > 128x128 Add-ons (Moderators: napik, stormoog) > Topic: Various possible addons