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The International Simutrans Forum > Requests and Discussion > Simutrans Discussion (Moderator: fagonella) > Topic: Line management and schedules
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Topic: Line management and schedules  (Read 1153 times)
michelstadt
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Line management and schedules

Actually vehicles that are assigned to a line are no longer member of that line if you change the vehicle's schedule individually. I do not like that behavior too much.
 
Mostly with buses you all know these caravans of vehicles lined up. The first buses get crowded of passengers while the last ones often don't transport anyone at all. The caravan passed by, the stops soon get overcrowded and passengers get angry.
 
You can solve this problem by editing the schedules of the buses. For example you change the order of f. e. two stops or even not stop at a stop where only few passengers are generated. Some simple changes like this help avoiding those lined up buses.
 
If I do so I wish to keep those vehicles within the sample that belongs to that very line in order to know how many vehicles are assigned to it.
 
All right, as soon as you edit the line by the line management everything is lost. But that is not too annoying as perhaps now other individual changes make more sens than the previous ones.
 
Technically it should not be too hard to do because in the beginning of line management this was the default behaviour.
 
By the way: Instead of dismissing a vehicle out of its sample its line name might be marked by an asterisk to show that its schedule has been changed. But you might as well add any sign or letter to the vehicle's name to indicate that its schedule has been modified.
 
What do you think about it?
 
 
Günter
UFO64
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Re: Line management and schedules
Why not just build a scedaul that skips a station every other time? Or build one normal and one sxpress then just shift busses between them?

I think it would be simplier for us to have "Sub lines" then to have each bus be able to be on a line, only not....
michelstadt
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Re: Line management and schedules
If you create a dozen of sub lines it is getting difficult to remember their routes. I think it would be easier to have only few lines with those individual changes.

What bothers me most is the lining up of the busses. It makes no difference if you have two or ten busses on the same line - and that's what I want to prevent them from. I know that it works very well the way I discribed above, the behaviour of line management only makes it difficult to find the busses that belong to a certain line and just have a slightly different schedule.

As I said before once line management worked the way I propose.
Colin
Certa Cito
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Colin_Tathra
Re: Line management and schedules
Best way to avoid losing the management is to promote the line you want to change, change it, then assign your new vehicles to the promoted line.
"I may not agree with what you say, but I will defend to the death, your right to say it".

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DogBreathIV
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Re: Line management and schedules
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You can solve this problem by editing the schedules of the buses. For example you change the order of f. e. two stops or even not stop at a stop where only few passengers are generated. Some simple changes like this help avoiding those lined up buses.
The bus stays on the schedule if you just select a different station for its next stop from it's existing schedule. If it's going A-B-C-D-E-D-C-B-A and there is a line of buses going from B-C, click the last bus, schedule and click stop 'C' going the other way - ie, from D-C. The bus stays on its schedule but will go to C, turn round and come back, leaving the line of buses. This is only a short-term solution, though - after a while there will be a single line of buses with the back ones doing nothing, and for the same reasons as buses arrive together in real-life.

Having said that, I agree completely that it's irritating. I think micro-management is the only answer; and where possible, have lots of simple lines that inter-connect without overlapping rather than a small number of long and complex lines.

IMHO it comes down to network design; keep it simple - and design from the start for expansion.

And you never actually get it right. Simutrans takes you by surprise constantly - it's wonderful!
Well, if I rang the wrong number, why did you answer? [James Thurber]
guido
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Re: Line management and schedules
Bus transport is not the strongest point of the game. There are a lot of (easy) solutions to the problem, but there is no interest in it. (Buses lining up are just meant to be part of the game). But you could do at least one thing about it: let the bus wait for x%, so that at least not all buses will depart after one another.
UFO64
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Re: Line management and schedules
You can also pleace a choosepoint someplace along a road, about 10 tiles from the next stop. A bus can't pass that point untill the bus ahead of it has exited the station.
michelstadt
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Re: Line management and schedules
Thanks for your hints. In fact I tried them all before and never was content. The chosepoint solution by UFO64 (special thanks!) is new to me, so I will try it out this evening.

Günter
Isaac.Eiland-Hall
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Re: Line management and schedules
You can also pleace a choosepoint someplace along a road, about 10 tiles from the next stop. A bus can't pass that point untill the bus ahead of it has exited the station.

That is a damned good idea.  clap clap clap
topchrisher
Christopher R. A.
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Bag of Fish!
Re: Line management and schedules
That is a damned good idea.  clap clap clap

It isn't when you don't understand what a choosepoint is, and then place it on the highway only to find that your busses mysteriously stop at it.  Not that I have ever done that, of course, because my games are always perfect.  whistle
stormoog
heeft een nog onbekende vertraging
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Re: Line management and schedules
Not that I have ever done that, of course, because my games are always perfect.  whistle

 y_roflmao

It is a good trick by the way. Sometimes I have used a traffic light for the same purpose, but a choose sign works much better, of course.
DogBreathIV
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Re: Line management and schedules
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That is a damned good idea.
I agree - I hadn't thought of doing that either.

Mind you, my buses are urban - there's never more than 4 tiles between them, unles it's an extension to a minor attraction or factory [forest, say].
Well, if I rang the wrong number, why did you answer? [James Thurber]
UFO64
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Re: Line management and schedules
Yeah, urban routes dont work to well....

We need a longer period stop light. Something that goes red once a vheical the player owns for a given number of simuloops. Call it a spacer stop =P
The International Simutrans Forum > Requests and Discussion > Simutrans Discussion (Moderator: fagonella) > Topic: Line management and schedules